
CourseCMS.608 / CMS-W.86424 lectures17 h 52 min
Game Design
Philip B. Tan and Richard Eberhardt · Massachusetts Institute of Technology
About
This course is built around practical instruction in the design and analysis of non-digital games. It provides students the texts, tools, references, and historical context to analyze and compare game designs across a variety of genres. In teams, students design, develop, and thoroughly test their original games to better understand the interaction and evolution of game rules. Covers various genres and types of games, including sports, game shows, games of chance, card games, schoolyard games, board games, and role-playing games.
Lectures
Audio Lectures
- 1-1: Introduction, Overview, and Syllabus for Game Design
- 1-2: Game Mechanics
- 2-1: Meaningful Decisions in Gameplay
- 2-2: Brainstorming
- 3-1: Prototyping
- 3-2: Altering Rules & Playtesting
- 4. Mechanics, Dynamics, Aesthetics - The MDA Framework
- 5. Imperfect Information and Dice
- 6. Constraints and Usability
- 7. Aesthetics and Player Experience
- 9. Randomness and Player Choice
- 10. History of American Board Games
- 11. Defining Game, Play, and Sport
- 13. Cybernetics and Multiplayer
- 14. Adding and Cutting Mechanics
- 15. Assignment 3
- 16. The Simulation Gap & Assignment 3 Pitches
- 17. Guest Lectures by Professional Designers
- 19. Space Control
- 20. Cooperative Games
- 21. Social Play
- 22. Changing Rules I
- 23. Changing Rules II
- 24. Indie Games and Aesthetics with Jesper Juul
Syllabus and materials
At MIT OpenCourseWare, as the course publishes them.
Credits and licence
- Institution
- Massachusetts Institute of Technology
- Department
- Comparative Media Studies/Writing
- Taught by
- Philip B. Tan, Richard Eberhardt
- Term
- Spring 2014
- Level
- Undergraduate
- Language
- English
- Subjects
- Society and politics, Literature and writing, Art, architecture and design
- Source
- MIT OpenCourseWare
- Licence
- CC BY-NC-SA 4.0, as MIT OpenCourseWare states it. Non-commercial use only. MIT OpenCourseWare's terms
- Attribution
- Philip B. Tan, Richard Eberhardt. Game Design. Spring 2014. Massachusetts Institute of Technology: MIT OpenCourseWare, https://ocw.mit.edu/. License: Creative Commons BY-NC-SA.
- Who can watch
- MIT OpenCourseWare gives no rating. Invisible Network shows it to Teens profiles and older, judged from what the source says about it. How courses are placed
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