Learn · Game Design

Lecture 19 of 24Audio Lectures1 h 30 min

19. Space Control

Philip B. Tan and Richard Eberhardt · Massachusetts Institute of Technology

At MIT OpenCourseWare Transcript

Credits and licence

From
Game Design, Massachusetts Institute of Technology (at MIT OpenCourseWare)
Licence
CC BY-NC-SA 4.0, as MIT OpenCourseWare states it. Non-commercial use only.
Attribution
Philip B. Tan, Richard Eberhardt. Game Design. Spring 2014. Massachusetts Institute of Technology: MIT OpenCourseWare, https://ocw.mit.edu/. License: Creative Commons BY-NC-SA.
Who can watch
Teens profiles and older. How courses are placed

All the lectures

  1. 1-1: Introduction, Overview, and Syllabus for Game Design 59 min · Audio
  2. 1-2: Game Mechanics 22 min · Audio
  3. 2-1: Meaningful Decisions in Gameplay 59 min · Audio
  4. 2-2: Brainstorming 47 min · Audio
  5. 3-1: Prototyping 44 min · Audio
  6. 3-2: Altering Rules & Playtesting 16 min · Audio
  7. 4. Mechanics, Dynamics, Aesthetics - The MDA Framework 50 min · Audio
  8. 5. Imperfect Information and Dice 38 min · Audio
  9. 6. Constraints and Usability 47 min · Audio
  10. 7. Aesthetics and Player Experience 29 min · Audio
  11. 9. Randomness and Player Choice 52 min · Audio
  12. 10. History of American Board Games 36 min · Audio
  13. 11. Defining Game, Play, and Sport 34 min · Audio
  14. 13. Cybernetics and Multiplayer 50 min · Audio
  15. 14. Adding and Cutting Mechanics 44 min · Audio
  16. 15. Assignment 3 29 min · Audio
  17. 16. The Simulation Gap & Assignment 3 Pitches 51 min · Audio
  18. 17. Guest Lectures by Professional Designers 1 h 6 min · Audio
  19. 19. Space Control 1 h 30 min · Audio
  20. 20. Cooperative Games 45 min · Audio
  21. 21. Social Play 1 h 9 min · Audio
  22. 22. Changing Rules I 28 min · Audio
  23. 23. Changing Rules II 46 min · Audio
  24. 24. Indie Games and Aesthetics with Jesper Juul 33 min · Audio