Lecture 15 of 24Audio Lectures44 min
14. Adding and Cutting Mechanics
Philip B. Tan and Richard Eberhardt · Massachusetts Institute of Technology
Credits and licence
- From
- Game Design, Massachusetts Institute of Technology (at MIT OpenCourseWare)
- Licence
- CC BY-NC-SA 4.0, as MIT OpenCourseWare states it. Non-commercial use only.
- Attribution
- Philip B. Tan, Richard Eberhardt. Game Design. Spring 2014. Massachusetts Institute of Technology: MIT OpenCourseWare, https://ocw.mit.edu/. License: Creative Commons BY-NC-SA.
- Who can watch
- Teens profiles and older. How courses are placed
All the lectures
- 1-1: Introduction, Overview, and Syllabus for Game Design
- 1-2: Game Mechanics
- 2-1: Meaningful Decisions in Gameplay
- 2-2: Brainstorming
- 3-1: Prototyping
- 3-2: Altering Rules & Playtesting
- 4. Mechanics, Dynamics, Aesthetics - The MDA Framework
- 5. Imperfect Information and Dice
- 6. Constraints and Usability
- 7. Aesthetics and Player Experience
- 9. Randomness and Player Choice
- 10. History of American Board Games
- 11. Defining Game, Play, and Sport
- 13. Cybernetics and Multiplayer
- 14. Adding and Cutting Mechanics
- 15. Assignment 3
- 16. The Simulation Gap & Assignment 3 Pitches
- 17. Guest Lectures by Professional Designers
- 19. Space Control
- 20. Cooperative Games
- 21. Social Play
- 22. Changing Rules I
- 23. Changing Rules II
- 24. Indie Games and Aesthetics with Jesper Juul