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Five students sit around a table, playing a board game.

CourseCMS.608 / CMS.86419 lectures

Game Design

Philip B. Tan and Jason Begy · Massachusetts Institute of Technology

Start with lecture 1 At MIT OpenCourseWare

About

This course provides practical instruction in the design and analysis of non-digital games. Students cover the texts, tools, references and historical context to analyze and compare game designs across a variety of genres, including sports, game shows, games of chance, card games, schoolyard games, board games, and role–playing games. In teams, students design, develop, and thoroughly test their original games to understand the interaction and evolution of game rules. Students taking the graduate version complete additional assignments.

Lectures

Audio Lectures

  1. Lecture 2: Iterative Design Video
  2. Lecture 3: Where Do Game Ideas Come From? Video
  3. Lecture 4: Prototyping Video
  4. Lecture 5: Assignment 1 Brainstorming and Team Formation Video
  5. Lecture 6: The Social Function of Games Video
  6. Lecture 8: Strategy, Skill, and Chance, Part 1 Video
  7. Lecture 9: Strategy, Skill, and Chance, Part 2 Video
  8. Lecture 12: Knowing Your Players Video
  9. Lecture 18: Puzzles Video
  10. Lecture 19: Abstraction and Simulation Video
  11. Lecture 20: What is Intellectual Property? Video
  12. Lecture 21: Games as Teaching Tools Video
  13. Lecture 23: Creating Sequels Video
  14. Lecture 25: Fiction and Stories in Games Video
  15. Lecture 27: Games as Art Video
  16. Lecture 30: Clients for Assignment 3 Visit Video
  17. Lecture 31: Assignment 3 Brainstorming and Team Formation Video
  18. Lecture 32: Live Action Games Video
  19. Lecture 33: Ethics in Games Video

Syllabus and materials

At MIT OpenCourseWare, as the course publishes them.

Credits and licence

Institution
Massachusetts Institute of Technology
Department
Comparative Media Studies/Writing
Taught by
Philip B. Tan, Jason Begy
Term
Fall 2010
Level
Undergraduate
Language
English
Subjects
Society and politics, Literature and writing, Art, architecture and design
Source
MIT OpenCourseWare
Licence
CC BY-NC-SA 4.0, as MIT OpenCourseWare states it. Non-commercial use only. MIT OpenCourseWare's terms
Attribution
Philip B. Tan, Jason Begy. Game Design. Fall 2010. Massachusetts Institute of Technology: MIT OpenCourseWare, https://ocw.mit.edu/. License: Creative Commons BY-NC-SA.
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