Lecture 1 of 19Audio Lectures
Lecture 2: Iterative Design
Philip B. Tan and Jason Begy · Massachusetts Institute of Technology
Credits and licence
- From
- Game Design, Massachusetts Institute of Technology (at MIT OpenCourseWare)
- Licence
- CC BY-NC-SA 4.0, as MIT OpenCourseWare states it. Non-commercial use only.
- Attribution
- Philip B. Tan, Jason Begy. Game Design. Fall 2010. Massachusetts Institute of Technology: MIT OpenCourseWare, https://ocw.mit.edu/. License: Creative Commons BY-NC-SA.
- Who can watch
- Teens profiles and older. How courses are placed
All the lectures
- Lecture 2: Iterative Design
- Lecture 3: Where Do Game Ideas Come From?
- Lecture 4: Prototyping
- Lecture 5: Assignment 1 Brainstorming and Team Formation
- Lecture 6: The Social Function of Games
- Lecture 8: Strategy, Skill, and Chance, Part 1
- Lecture 9: Strategy, Skill, and Chance, Part 2
- Lecture 12: Knowing Your Players
- Lecture 18: Puzzles
- Lecture 19: Abstraction and Simulation
- Lecture 20: What is Intellectual Property?
- Lecture 21: Games as Teaching Tools
- Lecture 23: Creating Sequels
- Lecture 25: Fiction and Stories in Games
- Lecture 27: Games as Art
- Lecture 30: Clients for Assignment 3 Visit
- Lecture 31: Assignment 3 Brainstorming and Team Formation
- Lecture 32: Live Action Games
- Lecture 33: Ethics in Games