Learn · Game Design

Lecture 18 of 19Audio Lectures

Lecture 32: Live Action Games

Philip B. Tan and Jason Begy · Massachusetts Institute of Technology

At MIT OpenCourseWare

Credits and licence

From
Game Design, Massachusetts Institute of Technology (at MIT OpenCourseWare)
Licence
CC BY-NC-SA 4.0, as MIT OpenCourseWare states it. Non-commercial use only.
Attribution
Philip B. Tan, Jason Begy. Game Design. Fall 2010. Massachusetts Institute of Technology: MIT OpenCourseWare, https://ocw.mit.edu/. License: Creative Commons BY-NC-SA.
Who can watch
Teens profiles and older. How courses are placed

All the lectures

  1. Lecture 2: Iterative Design Video
  2. Lecture 3: Where Do Game Ideas Come From? Video
  3. Lecture 4: Prototyping Video
  4. Lecture 5: Assignment 1 Brainstorming and Team Formation Video
  5. Lecture 6: The Social Function of Games Video
  6. Lecture 8: Strategy, Skill, and Chance, Part 1 Video
  7. Lecture 9: Strategy, Skill, and Chance, Part 2 Video
  8. Lecture 12: Knowing Your Players Video
  9. Lecture 18: Puzzles Video
  10. Lecture 19: Abstraction and Simulation Video
  11. Lecture 20: What is Intellectual Property? Video
  12. Lecture 21: Games as Teaching Tools Video
  13. Lecture 23: Creating Sequels Video
  14. Lecture 25: Fiction and Stories in Games Video
  15. Lecture 27: Games as Art Video
  16. Lecture 30: Clients for Assignment 3 Visit Video
  17. Lecture 31: Assignment 3 Brainstorming and Team Formation Video
  18. Lecture 32: Live Action Games Video
  19. Lecture 33: Ethics in Games Video