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CourseCMS.611J / 6.07326 lectures31 h 28 min

Creating Video Games

Philip B. Tan and others · Massachusetts Institute of Technology

Start with lecture 1 At MIT OpenCourseWare

About

CMS.611J / 6.073 Creating Video Games is a class that introduces students to the complexities of working in small, multidisciplinary teams to develop video games. Students will learn creative design and production methods, working together in small teams to design, develop, and thoroughly test their own original digital games. Design iteration across all aspects of video game development (game design, audio design, visual aesthetics, fiction and programming) will be stressed. Students will also be required to focus test their games, and will need to support and challenge their game design decisions with appropriate focus testing and data analysis.

Lectures

Lecture Videos

  1. Session 1: Introduction; Guest Pablo Suarez (Red Cross/Red Crescent Climate Center); Game Engines; Meaningful Decisions in Games 2 h 18 min · Video
  2. Session 2: Project 1; Brainstorming and Low-Fidelity Prototyping 1 h 11 min · Video
  3. Session 3: Revision Control; Game Engines; Vision Statement 57 min · Video
  4. Session 4: Project 2 Intro; Project 2 Elevator Pitches; Digital Prototypes; Project 2 Team Choice 45 min · Video
  5. Session 5: Agile Software Development 1 h 12 min · Video
  6. Session 6: Agile Project Management 1 h 45 min · Video
  7. Session 7: Quality Assurance; Playtesting by Genevieve Conley (Riot Games); Focus Testing Results 1 h 23 min · Video
  8. Session 8: Project 2 Presentations; Project 3; Digital Prototype with User Interference 1 h 22 min · Video
  9. Session 9: Guest Lecture – Hidetaka “SWERY” Suehiro (Access Games) 57 min · Video
  10. Session 10: Project 3 Check-In; UI and Usability 1 h 29 min · Video
  11. Session 11: Game Development and Best Practices by Tim Cowan (EA Games) 1 h 5 min · Video
  12. Session 12: Project 3 Presentations; Project 4 Topics by Guest Pablo Suarez (Red Cross/Red Crescent Climate Center); Project 4 Brainstorming 2 h 17 min · Video
  13. Session 13: Project 4 Planning and Team Formation; Serious Games 40 min · Video
  14. Session 14: Aesthetics 1 h 14 min · Video
  15. Session 15: Freedoms of Play by Scot Osterweil (MIT Game Lab); Project 4 Playtesting; Project 4 Status Report 57 min · Video
  16. Session 16: Team Dynamics 44 min · Video
  17. Session 17: Working with Artists by Luigi Guatieri 59 min · Video
  18. Session 18: Fiction and Narrative in Video Games 1 h 1 min · Video
  19. Session 19: Working with Sound Designers by Richard Ludlow and Andy Forsberg (Hexany Audio) 50 min · Video
  20. Session 20: Writing in Games by Heather Albano and Laura Baldwin 58 min · Video
  21. Session 22: Project 4 Check-in Presentations; Scope 1 h 3 min · Video
  22. Session 23: Project 4 Feedback; Team Discussions 1 h 6 min · Video
  23. Session 24: Running a Game Studio (Guest Lecture by Michael Carriere and Jenna Hoffstein) 49 min · Video
  24. Session 25: Getting Players to Play Your Game by Sean Baptiste (Fire Hose Games) 49 min · Video
  25. Session 26: Final Presentation Rehearsal 1 h 48 min · Video
  26. Session 27: Final Presentations 2 h 1 min · Video

Syllabus and materials

At MIT OpenCourseWare, as the course publishes them.

Credits and licence

Institution
Massachusetts Institute of Technology
Department
Electrical Engineering and Computer Science; Comparative Media Studies/Writing
Taught by
Philip B. Tan, Richard Eberhardt, Sara Verrilli, Andrew Grant
Term
Fall 2014
Level
Undergraduate
Language
English
Subjects
Computer science, Engineering, Business and management, Society and politics, Literature and writing, Art, architecture and design
Source
MIT OpenCourseWare
Licence
CC BY-NC-SA 4.0, as MIT OpenCourseWare states it. Non-commercial use only. MIT OpenCourseWare's terms
Attribution
Philip B. Tan, Richard Eberhardt, Sara Verrilli, Andrew Grant. Creating Video Games. Fall 2014. Massachusetts Institute of Technology: MIT OpenCourseWare, https://ocw.mit.edu/. License: Creative Commons BY-NC-SA.
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