Learn · Creating Video Games

Lecture 4 of 26Lecture Videos45 min

Session 4: Project 2 Intro; Project 2 Elevator Pitches; Digital Prototypes; Project 2 Team Choice

Philip B. Tan and others · Massachusetts Institute of Technology

At MIT OpenCourseWare Transcript

Credits and licence

From
Creating Video Games, Massachusetts Institute of Technology (at MIT OpenCourseWare)
Licence
CC BY-NC-SA 4.0, as MIT OpenCourseWare states it. Non-commercial use only.
Attribution
Philip B. Tan, Richard Eberhardt, Sara Verrilli, Andrew Grant. Creating Video Games. Fall 2014. Massachusetts Institute of Technology: MIT OpenCourseWare, https://ocw.mit.edu/. License: Creative Commons BY-NC-SA.
Who can watch
Teens profiles and older. How courses are placed

All the lectures

  1. Session 1: Introduction; Guest Pablo Suarez (Red Cross/Red Crescent Climate Center); Game Engines; Meaningful Decisions in Games 2 h 18 min · Video
  2. Session 2: Project 1; Brainstorming and Low-Fidelity Prototyping 1 h 11 min · Video
  3. Session 3: Revision Control; Game Engines; Vision Statement 57 min · Video
  4. Session 4: Project 2 Intro; Project 2 Elevator Pitches; Digital Prototypes; Project 2 Team Choice 45 min · Video
  5. Session 5: Agile Software Development 1 h 12 min · Video
  6. Session 6: Agile Project Management 1 h 45 min · Video
  7. Session 7: Quality Assurance; Playtesting by Genevieve Conley (Riot Games); Focus Testing Results 1 h 23 min · Video
  8. Session 8: Project 2 Presentations; Project 3; Digital Prototype with User Interference 1 h 22 min · Video
  9. Session 9: Guest Lecture – Hidetaka “SWERY” Suehiro (Access Games) 57 min · Video
  10. Session 10: Project 3 Check-In; UI and Usability 1 h 29 min · Video
  11. Session 11: Game Development and Best Practices by Tim Cowan (EA Games) 1 h 5 min · Video
  12. Session 12: Project 3 Presentations; Project 4 Topics by Guest Pablo Suarez (Red Cross/Red Crescent Climate Center); Project 4 Brainstorming 2 h 17 min · Video
  13. Session 13: Project 4 Planning and Team Formation; Serious Games 40 min · Video
  14. Session 14: Aesthetics 1 h 14 min · Video
  15. Session 15: Freedoms of Play by Scot Osterweil (MIT Game Lab); Project 4 Playtesting; Project 4 Status Report 57 min · Video
  16. Session 16: Team Dynamics 44 min · Video
  17. Session 17: Working with Artists by Luigi Guatieri 59 min · Video
  18. Session 18: Fiction and Narrative in Video Games 1 h 1 min · Video
  19. Session 19: Working with Sound Designers by Richard Ludlow and Andy Forsberg (Hexany Audio) 50 min · Video
  20. Session 20: Writing in Games by Heather Albano and Laura Baldwin 58 min · Video
  21. Session 22: Project 4 Check-in Presentations; Scope 1 h 3 min · Video
  22. Session 23: Project 4 Feedback; Team Discussions 1 h 6 min · Video
  23. Session 24: Running a Game Studio (Guest Lecture by Michael Carriere and Jenna Hoffstein) 49 min · Video
  24. Session 25: Getting Players to Play Your Game by Sean Baptiste (Fire Hose Games) 49 min · Video
  25. Session 26: Final Presentation Rehearsal 1 h 48 min · Video
  26. Session 27: Final Presentations 2 h 1 min · Video