Learn · Foundations of Immersive Design for AR/VR
Lecture 26 of 60Week 6
Lecture - 26 - Prototyping Workflows for AR/VR - III
Prof. Amar Kumar Behera · IIT Kanpur
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- Foundations of Immersive Design for AR/VR, IIT Kanpur (at NPTEL)
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- CC BY-NC-SA, as NPTEL states it. Non-commercial use only.
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- NPTEL states: "Distributed under Creative Commons Attribution-ShareAlike / CC BY - NC - SA", beside a BY-NC-SA badge.
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All the lectures
- Lecture - 01 - Course Introduction, Objectives, and Expectations
- Lecture - 02- History and evolution of immersive media
- Lecture - 03 - History and Evolution of Immersive Media Part - 2
- Lecture - 04 - Overview of Key XR Concepts
- Lecture - 05 - Fundamentals of AR/VR/XR systems: System Architecture, Displays, Optics, and Rendering
- Lecture - 06 - Fundamentals of AR/VR/XR systems: Tracking, Sensing, Interaction, and System Integration
- Lecture - 07 - Human perception in immersive environments - I
- Lecture - 08 - Human Perception in Immersive Environments - II
- Lecture - 09 - Presence, Immersion, and Embodiment - I
- Lecture - 10 - Presence, Immersion, and Embodiment - II
- L11 - Introduction to Spatial Cognition
- Lecture - 12 - Spatial Perception and Spatial Memory in XR
- Lecture - 13 - Spatial Design Principles AR/VR
- Lecture - 14 - Navigation and Wayfinding in AR/VR
- Lecture - 15 - Interaction Design Techniques for Immersive Environments
- Lecture - 16 - Input Device and Tracking Technologies for AR/VR
- Lecture - 17 - Multimodal Interaction in Immersive Environments: Gesture, Gaze, Voice, Haptics
- Lecture - 18 - Foundations of Immersive Design for AR/VR
- Lecture - 19 - Design Thinking Fundamentals for XR - I
- Lecture - 20 - Design Thinking Fundamentals for XR - II
- Lecture - 21 - Narrative Design, World-Building, and Experience Flow for AR/VR
- Lecture - 22 - Ideation and Storyboarding for XR - I
- Lecture - 23 - Ideation and Storyboarding for XR - II
- Lecture - 24 - Prototyping Workflows for AR/VR - I
- Lecture - 25 - Prototyping Workflows for AR/VR - II
- Lecture - 26 - Prototyping Workflows for AR/VR - III
- Lecture - 27 - Tools and Platforms for XR Design - I
- Lecture - 28 - Tools and Platforms for XR Design - II
- Lecture - 29 - Tools and Platforms for XR Design - III
- Lecture-30- lntroduction to game Design Concepts for XR - I
- Lecture-31 Studio Lab: 2D Game Design Concepts and Mechanics - I
- Lecture-32 Studio Lab: 2D Game Design Concepts and Mechanics - II
- Lecture-33 Studio Lab: 2D Game Design Concepts and Mechanics - III
- Lecture-34 From Game Mechanics to Immersive Experiences - I
- Lecture-35 From Game Mechanics to Immersive Experiences - II
- Lecture - 36 Asset Creation and Scene Building - I
- Lecture - 37 Asset Creation and Scene Building - II
- Lecture - 38 Interaction Design and Playtesting in Immersive Environments - I
- Lecture - 39 Interaction Design and Playtesting in Immersive Environments - II
- Lecture - 40 Interaction Design and Playtesting in Immersive Environments - III
- Lecture - 41 Studio Lab on 3D Game Development: Working on an AR/VR Design Project - I
- Lecture - 42 Studio Lab on 3D Game Development: Working on an AR/VR Design Project - II
- Lecture - 43 Accessibility, Comfort and Safety in XR - I
- Lecture - 44 Accessibility, Comfort and Safety in XR - II
- Lecture - 45 Ethics and Societal Impact of Immersive Technologies - I
- Lecture- 46 Ethics and Societal Impact of Immersive Technologies - II
- Lecture - 47 Building Geometry for Virtual Worlds - I
- Lecture - 48 Building Geometry for Virtual Worlds - II
- Lecture - 49 Building Geometry for Virtual Worlds - III
- Lecture - 50 Fundamentals of Light and Geometric Optics for XR
- Lecture - 51 Optical Aberrations and Lens Engineering for Immersive Displays
- Lecture - 52 Human Vision and Display Technologies for XR
- Lecture - 53 Evaluation Methods for AR/VR Experiences - I
- Lecture - 54 Evaluation Methods for AR/VR Experiences - II
- Lecture - 55 Case Studies in Education, Training, Healthcare and Industry
- Lecture - 56 Prototype Development Studio – I: Planning and Environment Setup
- Lecture - 57 Prototype Development Studio - II: Building The Interactive Prototype
- Lecture - 58 Prototype Development Studio - III: XR User Interfaces
- Lecture - 59 Prototype Development Studio - IV: Navigation and Wayfinding
- 60 Emerging Trends in XR and Immersive Technologies