Course10610400160 lectures
Foundations of Immersive Design for AR/VR
Prof. Amar Kumar Behera · IIT Kanpur
About
This course introduces students to the principles, tools, and design methodologies for Augmented Reality (AR) and Virtual Reality (VR). It focuses on designing immersive, interactive, and human-centered experiences by integrating spatial computing, perception, interaction design, and emerging XR technologies. The course emphasizes design thinking, experiential prototyping, critical evaluation, and ethical considerations in AR/VR applications across domains such as education, healthcare, industry, culture, and entertainment.
Intended audience: UG, PG
Prerequisites: Undergraduate students (2nd year or above) in:Engineering / TechnologyDesignArchitecture / PlanningComputer ApplicationsMedia / Animation / Game DesignPostgraduate students in related disciplinesWorking professionals in design, engineering, media, manufacturing, or education(No prior AR/VR experience required)
Lectures
Week 1
- Lecture - 01 - Course Introduction, Objectives, and Expectations
- Lecture - 02- History and evolution of immersive media
- Lecture - 03 - History and Evolution of Immersive Media Part - 2
Week 2
- Lecture - 04 - Overview of Key XR Concepts
- Lecture - 05 - Fundamentals of AR/VR/XR systems: System Architecture, Displays, Optics, and Rendering
- Lecture - 06 - Fundamentals of AR/VR/XR systems: Tracking, Sensing, Interaction, and System Integration
Week 3
- Lecture - 07 - Human perception in immersive environments - I
- Lecture - 08 - Human Perception in Immersive Environments - II
- Lecture - 09 - Presence, Immersion, and Embodiment - I
- Lecture - 10 - Presence, Immersion, and Embodiment - II
- L11 - Introduction to Spatial Cognition
Week 4
- Lecture - 12 - Spatial Perception and Spatial Memory in XR
- Lecture - 13 - Spatial Design Principles AR/VR
- Lecture - 14 - Navigation and Wayfinding in AR/VR
- Lecture - 15 - Interaction Design Techniques for Immersive Environments
Week 5
- Lecture - 16 - Input Device and Tracking Technologies for AR/VR
- Lecture - 17 - Multimodal Interaction in Immersive Environments: Gesture, Gaze, Voice, Haptics
- Lecture - 18 - Foundations of Immersive Design for AR/VR
- Lecture - 19 - Design Thinking Fundamentals for XR - I
- Lecture - 20 - Design Thinking Fundamentals for XR - II
- Lecture - 21 - Narrative Design, World-Building, and Experience Flow for AR/VR
Week 6
- Lecture - 22 - Ideation and Storyboarding for XR - I
- Lecture - 23 - Ideation and Storyboarding for XR - II
- Lecture - 24 - Prototyping Workflows for AR/VR - I
- Lecture - 25 - Prototyping Workflows for AR/VR - II
- Lecture - 26 - Prototyping Workflows for AR/VR - III
- Lecture - 27 - Tools and Platforms for XR Design - I
- Lecture - 28 - Tools and Platforms for XR Design - II
- Lecture - 29 - Tools and Platforms for XR Design - III
Week 7
- Lecture-30- lntroduction to game Design Concepts for XR - I
- Lecture-31 Studio Lab: 2D Game Design Concepts and Mechanics - I
- Lecture-32 Studio Lab: 2D Game Design Concepts and Mechanics - II
- Lecture-33 Studio Lab: 2D Game Design Concepts and Mechanics - III
- Lecture-34 From Game Mechanics to Immersive Experiences - I
- Lecture-35 From Game Mechanics to Immersive Experiences - II
Week 8
- Lecture - 36 Asset Creation and Scene Building - I
- Lecture - 37 Asset Creation and Scene Building - II
- Lecture - 38 Interaction Design and Playtesting in Immersive Environments - I
- Lecture - 39 Interaction Design and Playtesting in Immersive Environments - II
- Lecture - 40 Interaction Design and Playtesting in Immersive Environments - III
Week 9
- Lecture - 41 Studio Lab on 3D Game Development: Working on an AR/VR Design Project - I
- Lecture - 42 Studio Lab on 3D Game Development: Working on an AR/VR Design Project - II
- Lecture - 43 Accessibility, Comfort and Safety in XR - I
- Lecture - 44 Accessibility, Comfort and Safety in XR - II
- Lecture - 45 Ethics and Societal Impact of Immersive Technologies - I
- Lecture- 46 Ethics and Societal Impact of Immersive Technologies - II
Week 10
- Lecture - 47 Building Geometry for Virtual Worlds - I
- Lecture - 48 Building Geometry for Virtual Worlds - II
- Lecture - 49 Building Geometry for Virtual Worlds - III
- Lecture - 50 Fundamentals of Light and Geometric Optics for XR
- Lecture - 51 Optical Aberrations and Lens Engineering for Immersive Displays
Week 11
- Lecture - 52 Human Vision and Display Technologies for XR
- Lecture - 53 Evaluation Methods for AR/VR Experiences - I
- Lecture - 54 Evaluation Methods for AR/VR Experiences - II
- Lecture - 55 Case Studies in Education, Training, Healthcare and Industry
Week 12
- Lecture - 56 Prototype Development Studio – I: Planning and Environment Setup
- Lecture - 57 Prototype Development Studio - II: Building The Interactive Prototype
- Lecture - 58 Prototype Development Studio - III: XR User Interfaces
- Lecture - 59 Prototype Development Studio - IV: Navigation and Wayfinding
- 60 Emerging Trends in XR and Immersive Technologies
Syllabus and materials
At NPTEL, as the course publishes them.
Credits and licence
- Institution
- IIT Kanpur
- Department
- Computer Science and Engineering
- Teacher
- Prof. Amar Kumar Behera
- Level
- Undergraduate
- Language
- English
- Subjects
- Computer science, Engineering
- Source
- NPTEL
- Licence
- CC BY-NC-SA, as NPTEL states it. Non-commercial use only. NPTEL's terms
- Attribution
- NPTEL states: "Distributed under Creative Commons Attribution-ShareAlike / CC BY - NC - SA", beside a BY-NC-SA badge.
- Who can watch
- NPTEL gives no rating. Invisible Network shows it to Tweens profiles and older, judged from what the source says about it. How courses are placed