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Course10610400160 lectures

Foundations of Immersive Design for AR/VR

Prof. Amar Kumar Behera · IIT Kanpur

Start with lecture 1 At NPTEL

About

This course introduces students to the principles, tools, and design methodologies for Augmented Reality (AR) and Virtual Reality (VR). It focuses on designing immersive, interactive, and human-centered experiences by integrating spatial computing, perception, interaction design, and emerging XR technologies. The course emphasizes design thinking, experiential prototyping, critical evaluation, and ethical considerations in AR/VR applications across domains such as education, healthcare, industry, culture, and entertainment.

Intended audience: UG, PG

Prerequisites: Undergraduate students (2nd year or above) in:Engineering / TechnologyDesignArchitecture / PlanningComputer ApplicationsMedia / Animation / Game DesignPostgraduate students in related disciplinesWorking professionals in design, engineering, media, manufacturing, or education(No prior AR/VR experience required)

Lectures

Week 1

  1. Lecture - 01 - Course Introduction, Objectives, and Expectations YouTube
  2. Lecture - 02- History and evolution of immersive media YouTube
  3. Lecture - 03 - History and Evolution of Immersive Media Part - 2 YouTube

Week 2

  1. Lecture - 04 - Overview of Key XR Concepts YouTube
  2. Lecture - 05 - Fundamentals of AR/VR/XR systems: System Architecture, Displays, Optics, and Rendering YouTube
  3. Lecture - 06 - Fundamentals of AR/VR/XR systems: Tracking, Sensing, Interaction, and System Integration YouTube

Week 3

  1. Lecture - 07 - Human perception in immersive environments - I YouTube
  2. Lecture - 08 - Human Perception in Immersive Environments - II YouTube
  3. Lecture - 09 - Presence, Immersion, and Embodiment - I YouTube
  4. Lecture - 10 - Presence, Immersion, and Embodiment - II YouTube
  5. L11 - Introduction to Spatial Cognition YouTube

Week 4

  1. Lecture - 12 - Spatial Perception and Spatial Memory in XR YouTube
  2. Lecture - 13 - Spatial Design Principles AR/VR YouTube
  3. Lecture - 14 - Navigation and Wayfinding in AR/VR YouTube
  4. Lecture - 15 - Interaction Design Techniques for Immersive Environments YouTube

Week 5

  1. Lecture - 16 - Input Device and Tracking Technologies for AR/VR YouTube
  2. Lecture - 17 - Multimodal Interaction in Immersive Environments: Gesture, Gaze, Voice, Haptics YouTube
  3. Lecture - 18 - Foundations of Immersive Design for AR/VR YouTube
  4. Lecture - 19 - Design Thinking Fundamentals for XR - I YouTube
  5. Lecture - 20 - Design Thinking Fundamentals for XR - II YouTube
  6. Lecture - 21 - Narrative Design, World-Building, and Experience Flow for AR/VR YouTube

Week 6

  1. Lecture - 22 - Ideation and Storyboarding for XR - I YouTube
  2. Lecture - 23 - Ideation and Storyboarding for XR - II YouTube
  3. Lecture - 24 - Prototyping Workflows for AR/VR - I YouTube
  4. Lecture - 25 - Prototyping Workflows for AR/VR - II YouTube
  5. Lecture - 26 - Prototyping Workflows for AR/VR - III YouTube
  6. Lecture - 27 - Tools and Platforms for XR Design - I YouTube
  7. Lecture - 28 - Tools and Platforms for XR Design - II YouTube
  8. Lecture - 29 - Tools and Platforms for XR Design - III YouTube

Week 7

  1. Lecture-30- lntroduction to game Design Concepts for XR - I YouTube
  2. Lecture-31 Studio Lab: 2D Game Design Concepts and Mechanics - I YouTube
  3. Lecture-32 Studio Lab: 2D Game Design Concepts and Mechanics - II YouTube
  4. Lecture-33 Studio Lab: 2D Game Design Concepts and Mechanics - III YouTube
  5. Lecture-34 From Game Mechanics to Immersive Experiences - I YouTube
  6. Lecture-35 From Game Mechanics to Immersive Experiences - II YouTube

Week 8

  1. Lecture - 36 Asset Creation and Scene Building - I YouTube
  2. Lecture - 37 Asset Creation and Scene Building - II YouTube
  3. Lecture - 38 Interaction Design and Playtesting in Immersive Environments - I YouTube
  4. Lecture - 39 Interaction Design and Playtesting in Immersive Environments - II YouTube
  5. Lecture - 40 Interaction Design and Playtesting in Immersive Environments - III YouTube

Week 9

  1. Lecture - 41 Studio Lab on 3D Game Development: Working on an AR/VR Design Project - I YouTube
  2. Lecture - 42 Studio Lab on 3D Game Development: Working on an AR/VR Design Project - II YouTube
  3. Lecture - 43 Accessibility, Comfort and Safety in XR - I YouTube
  4. Lecture - 44 Accessibility, Comfort and Safety in XR - II YouTube
  5. Lecture - 45 Ethics and Societal Impact of Immersive Technologies - I YouTube
  6. Lecture- 46 Ethics and Societal Impact of Immersive Technologies - II YouTube

Week 10

  1. Lecture - 47 Building Geometry for Virtual Worlds - I YouTube
  2. Lecture - 48 Building Geometry for Virtual Worlds - II YouTube
  3. Lecture - 49 Building Geometry for Virtual Worlds - III YouTube
  4. Lecture - 50 Fundamentals of Light and Geometric Optics for XR YouTube
  5. Lecture - 51 Optical Aberrations and Lens Engineering for Immersive Displays YouTube

Week 11

  1. Lecture - 52 Human Vision and Display Technologies for XR YouTube
  2. Lecture - 53 Evaluation Methods for AR/VR Experiences - I YouTube
  3. Lecture - 54 Evaluation Methods for AR/VR Experiences - II YouTube
  4. Lecture - 55 Case Studies in Education, Training, Healthcare and Industry YouTube

Week 12

  1. Lecture - 56 Prototype Development Studio – I: Planning and Environment Setup YouTube
  2. Lecture - 57 Prototype Development Studio - II: Building The Interactive Prototype YouTube
  3. Lecture - 58 Prototype Development Studio - III: XR User Interfaces YouTube
  4. Lecture - 59 Prototype Development Studio - IV: Navigation and Wayfinding YouTube
  5. 60 Emerging Trends in XR and Immersive Technologies YouTube

Syllabus and materials

At NPTEL, as the course publishes them.

Credits and licence

Institution
IIT Kanpur
Department
Computer Science and Engineering
Teacher
Prof. Amar Kumar Behera
Level
Undergraduate
Language
English
Subjects
Computer science, Engineering
Source
NPTEL
Licence
CC BY-NC-SA, as NPTEL states it. Non-commercial use only. NPTEL's terms
Attribution
NPTEL states: "Distributed under Creative Commons Attribution-ShareAlike / CC BY - NC - SA", beside a BY-NC-SA badge.
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