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Learn · Foundations of Immersive Design for AR/VR

Lecture 49 of 60Week 10

Lecture - 49 Building Geometry for Virtual Worlds - III

Prof. Amar Kumar Behera · IIT Kanpur

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From
Foundations of Immersive Design for AR/VR, IIT Kanpur (at NPTEL)
Licence
CC BY-NC-SA, as NPTEL states it. Non-commercial use only.
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NPTEL states: "Distributed under Creative Commons Attribution-ShareAlike / CC BY - NC - SA", beside a BY-NC-SA badge.
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All the lectures

  1. Lecture - 01 - Course Introduction, Objectives, and Expectations YouTube
  2. Lecture - 02- History and evolution of immersive media YouTube
  3. Lecture - 03 - History and Evolution of Immersive Media Part - 2 YouTube
  4. Lecture - 04 - Overview of Key XR Concepts YouTube
  5. Lecture - 05 - Fundamentals of AR/VR/XR systems: System Architecture, Displays, Optics, and Rendering YouTube
  6. Lecture - 06 - Fundamentals of AR/VR/XR systems: Tracking, Sensing, Interaction, and System Integration YouTube
  7. Lecture - 07 - Human perception in immersive environments - I YouTube
  8. Lecture - 08 - Human Perception in Immersive Environments - II YouTube
  9. Lecture - 09 - Presence, Immersion, and Embodiment - I YouTube
  10. Lecture - 10 - Presence, Immersion, and Embodiment - II YouTube
  11. L11 - Introduction to Spatial Cognition YouTube
  12. Lecture - 12 - Spatial Perception and Spatial Memory in XR YouTube
  13. Lecture - 13 - Spatial Design Principles AR/VR YouTube
  14. Lecture - 14 - Navigation and Wayfinding in AR/VR YouTube
  15. Lecture - 15 - Interaction Design Techniques for Immersive Environments YouTube
  16. Lecture - 16 - Input Device and Tracking Technologies for AR/VR YouTube
  17. Lecture - 17 - Multimodal Interaction in Immersive Environments: Gesture, Gaze, Voice, Haptics YouTube
  18. Lecture - 18 - Foundations of Immersive Design for AR/VR YouTube
  19. Lecture - 19 - Design Thinking Fundamentals for XR - I YouTube
  20. Lecture - 20 - Design Thinking Fundamentals for XR - II YouTube
  21. Lecture - 21 - Narrative Design, World-Building, and Experience Flow for AR/VR YouTube
  22. Lecture - 22 - Ideation and Storyboarding for XR - I YouTube
  23. Lecture - 23 - Ideation and Storyboarding for XR - II YouTube
  24. Lecture - 24 - Prototyping Workflows for AR/VR - I YouTube
  25. Lecture - 25 - Prototyping Workflows for AR/VR - II YouTube
  26. Lecture - 26 - Prototyping Workflows for AR/VR - III YouTube
  27. Lecture - 27 - Tools and Platforms for XR Design - I YouTube
  28. Lecture - 28 - Tools and Platforms for XR Design - II YouTube
  29. Lecture - 29 - Tools and Platforms for XR Design - III YouTube
  30. Lecture-30- lntroduction to game Design Concepts for XR - I YouTube
  31. Lecture-31 Studio Lab: 2D Game Design Concepts and Mechanics - I YouTube
  32. Lecture-32 Studio Lab: 2D Game Design Concepts and Mechanics - II YouTube
  33. Lecture-33 Studio Lab: 2D Game Design Concepts and Mechanics - III YouTube
  34. Lecture-34 From Game Mechanics to Immersive Experiences - I YouTube
  35. Lecture-35 From Game Mechanics to Immersive Experiences - II YouTube
  36. Lecture - 36 Asset Creation and Scene Building - I YouTube
  37. Lecture - 37 Asset Creation and Scene Building - II YouTube
  38. Lecture - 38 Interaction Design and Playtesting in Immersive Environments - I YouTube
  39. Lecture - 39 Interaction Design and Playtesting in Immersive Environments - II YouTube
  40. Lecture - 40 Interaction Design and Playtesting in Immersive Environments - III YouTube
  41. Lecture - 41 Studio Lab on 3D Game Development: Working on an AR/VR Design Project - I YouTube
  42. Lecture - 42 Studio Lab on 3D Game Development: Working on an AR/VR Design Project - II YouTube
  43. Lecture - 43 Accessibility, Comfort and Safety in XR - I YouTube
  44. Lecture - 44 Accessibility, Comfort and Safety in XR - II YouTube
  45. Lecture - 45 Ethics and Societal Impact of Immersive Technologies - I YouTube
  46. Lecture- 46 Ethics and Societal Impact of Immersive Technologies - II YouTube
  47. Lecture - 47 Building Geometry for Virtual Worlds - I YouTube
  48. Lecture - 48 Building Geometry for Virtual Worlds - II YouTube
  49. Lecture - 49 Building Geometry for Virtual Worlds - III YouTube
  50. Lecture - 50 Fundamentals of Light and Geometric Optics for XR YouTube
  51. Lecture - 51 Optical Aberrations and Lens Engineering for Immersive Displays YouTube
  52. Lecture - 52 Human Vision and Display Technologies for XR YouTube
  53. Lecture - 53 Evaluation Methods for AR/VR Experiences - I YouTube
  54. Lecture - 54 Evaluation Methods for AR/VR Experiences - II YouTube
  55. Lecture - 55 Case Studies in Education, Training, Healthcare and Industry YouTube
  56. Lecture - 56 Prototype Development Studio – I: Planning and Environment Setup YouTube
  57. Lecture - 57 Prototype Development Studio - II: Building The Interactive Prototype YouTube
  58. Lecture - 58 Prototype Development Studio - III: XR User Interfaces YouTube
  59. Lecture - 59 Prototype Development Studio - IV: Navigation and Wayfinding YouTube
  60. 60 Emerging Trends in XR and Immersive Technologies YouTube