Learn · Virtual Reality Engineering

Lecture 4 of 90Week 1

Birds-eye view (general)

Prof. M Manivannan · IIT Madras

Credits and licence

From
Virtual Reality Engineering, IIT Madras (at NPTEL)
Licence
CC BY-NC-SA, as NPTEL states it. Non-commercial use only.
Attribution
NPTEL states: "Distributed under Creative Commons Attribution-ShareAlike / CC BY - NC - SA", beside a BY-NC-SA badge.
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All the lectures

  1. Course mechanics Video
  2. Goals and VR definitions Video
  3. Historical perspective Video
  4. Birds-eye view (general) Video
  5. Birds-eye view (general), contd Video
  6. Birds-eye view (hardware) Video
  7. Birds-eye view (software) Video
  8. Birds-eye view (sensation and perception) Video
  9. Geometric modeling Video
  10. Transforming models Video
  11. Matrix algebra and 2D rotations Video
  12. 3D rotations and yaw, pitch, and roll Video
  13. 3D rotations and yaw, pitch, and roll, contd Video
  14. Axis-angle representations Video
  15. Quaternions Video
  16. Converting and multiplying rotations Video
  17. Converting and multiplying rotations, contd Video
  18. Homogeneous transforms Video
  19. The chain of viewing transforms Video
  20. Eye transforms Video
  21. Eye transforms, contd Video
  22. Canonical view transform Video
  23. Viewport transform Video
  24. Viewport transform, contd Video
  25. Three interpretations of light Video
  26. Refraction Video
  27. Simple lenses Video
  28. Diopters Video
  29. Imaging properties of lenses Video
  30. Lens aberrations Video
  31. Optical system of eyes Video
  32. Photoreceptors Video
  33. Sufficient resolution for VR Video
  34. Light intensity Video
  35. Eye movements Video
  36. Eye movements, contd Video
  37. Eye movement issues for VR Video
  38. Neuroscience of vision Video
  39. Three Psychophysical Laws Video
  40. Sensation and Perception Video
  41. Psychophysics of Visual Perception Video
  42. Gamma Encoding Video
  43. Limiting Resolution Video
  44. Depth perception Video
  45. Depth perception, contd Video
  46. Motion perception from Visual Systtem Video
  47. Frame rates and displays Video
  48. Frame rates and displays contd Video
  49. Psyohophysics of Depth Perception Video
  50. Overview Video
  51. Orientation tracking Video
  52. Tilt drift correction Video
  53. Yaw drift correction Video
  54. Tracking with a camera Video
  55. Perspective n-point problem Video
  56. Filtering Video
  57. Lighthouse approach Video
  58. Visual Rendering-Overview Video
  59. Visual Rendering-overview, contd Video
  60. Shading models Video
  61. Rasterization Video
  62. Pixel shading Video
  63. VR-specific problems Video
  64. Distortion shading Video
  65. Post-rendering image warp Video
  66. Why Haptics? Video
  67. What is Haptics? Video
  68. Branches of Haptics Video
  69. Human Haptics - Tactile System Video
  70. Kinesthetic System Video
  71. Motor System Video
  72. Haptic Devices and Interfaces - Kinesthetic Devices Video
  73. Haptic Devices and Interfaces - Tactile Devices Video
  74. Physics and Physiology Video
  75. Auditory perception Video
  76. Auditory localization Video
  77. Rendering Video
  78. Spatialization and display Video
  79. Combining other senses Video
  80. Interfaces -overview Video
  81. Evaluation of VR Systems Video
  82. Social interaction Video
  83. System control Video
  84. Manipulation Video
  85. Locomotion Video
  86. Principles of Perception Video
  87. Introduction to Kalman Filter Video
  88. Introduction to Extended Kalman Filter Video
  89. Grand Challenges in VR/AR Video
  90. Ultimate VR/AR System Video