Learn · Virtual Reality Engineering
Lecture 74 of 90Week 10
Physics and Physiology
Prof. M Manivannan · IIT Madras
Credits and licence
- From
- Virtual Reality Engineering, IIT Madras (at NPTEL)
- Licence
- CC BY-NC-SA, as NPTEL states it. Non-commercial use only.
- Attribution
- NPTEL states: "Distributed under Creative Commons Attribution-ShareAlike / CC BY - NC - SA", beside a BY-NC-SA badge.
- Who can watch
- Tweens profiles and older. How courses are placed
All the lectures
- Course mechanics
- Goals and VR definitions
- Historical perspective
- Birds-eye view (general)
- Birds-eye view (general), contd
- Birds-eye view (hardware)
- Birds-eye view (software)
- Birds-eye view (sensation and perception)
- Geometric modeling
- Transforming models
- Matrix algebra and 2D rotations
- 3D rotations and yaw, pitch, and roll
- 3D rotations and yaw, pitch, and roll, contd
- Axis-angle representations
- Quaternions
- Converting and multiplying rotations
- Converting and multiplying rotations, contd
- Homogeneous transforms
- The chain of viewing transforms
- Eye transforms
- Eye transforms, contd
- Canonical view transform
- Viewport transform
- Viewport transform, contd
- Three interpretations of light
- Refraction
- Simple lenses
- Diopters
- Imaging properties of lenses
- Lens aberrations
- Optical system of eyes
- Photoreceptors
- Sufficient resolution for VR
- Light intensity
- Eye movements
- Eye movements, contd
- Eye movement issues for VR
- Neuroscience of vision
- Three Psychophysical Laws
- Sensation and Perception
- Psychophysics of Visual Perception
- Gamma Encoding
- Limiting Resolution
- Depth perception
- Depth perception, contd
- Motion perception from Visual Systtem
- Frame rates and displays
- Frame rates and displays contd
- Psyohophysics of Depth Perception
- Overview
- Orientation tracking
- Tilt drift correction
- Yaw drift correction
- Tracking with a camera
- Perspective n-point problem
- Filtering
- Lighthouse approach
- Visual Rendering-Overview
- Visual Rendering-overview, contd
- Shading models
- Rasterization
- Pixel shading
- VR-specific problems
- Distortion shading
- Post-rendering image warp
- Why Haptics?
- What is Haptics?
- Branches of Haptics
- Human Haptics - Tactile System
- Kinesthetic System
- Motor System
- Haptic Devices and Interfaces - Kinesthetic Devices
- Haptic Devices and Interfaces - Tactile Devices
- Physics and Physiology
- Auditory perception
- Auditory localization
- Rendering
- Spatialization and display
- Combining other senses
- Interfaces -overview
- Evaluation of VR Systems
- Social interaction
- System control
- Manipulation
- Locomotion
- Principles of Perception
- Introduction to Kalman Filter
- Introduction to Extended Kalman Filter
- Grand Challenges in VR/AR
- Ultimate VR/AR System