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Learn · Computer Graphics

Lecture 44 of 46Week 11: Modern Compression Standards and Advanced Rendering

Lec 44: Ray Tracing I

Prof. Samit Bhattacharya · IIT Guwahati

Credits and licence

From
Computer Graphics, IIT Guwahati (at NPTEL)
Licence
CC BY-NC-SA, as NPTEL states it. Non-commercial use only.
Attribution
NPTEL states: "Distributed under Creative Commons Attribution-ShareAlike / CC BY - NC - SA", beside a BY-NC-SA badge.
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All the lectures

  1. Lec 1: Introduction to graphics YouTube
  2. Lec 2: Historical evolution, issues and challenges YouTube
  3. Lec 3: Basics of a graphics system YouTube
  4. Lec 4: Introduction to 3D graphics pipeline YouTube
  5. Lec 5: Introduction and overview on object representation techniques YouTube
  6. Lec 6 : Various Boundary Representation Techniques YouTube
  7. Lec 7: Spline representation – I YouTube
  8. Lec 8: Spline representation – II YouTube
  9. Lec 9: Space representation methods YouTube
  10. Lec 10: Introduction to modeling transformations YouTube
  11. Lec 11: Matrix representation and composition of transformations YouTube
  12. Lec 12: Transformations in 3D YouTube
  13. Lec 13: Color computation – basic idea YouTube
  14. Lec 14: Simple lighting model YouTube
  15. Lec 15: Shading models YouTube
  16. Lec 16: Intensity mapping YouTube
  17. Lec 17: Color models and texture synthesis YouTube
  18. Lec 18: View transformation YouTube
  19. Lec 19: Projection transformation YouTube
  20. Lec 20: Windows-to-viewport transformation YouTube
  21. Lec 21: Clipping introduction and 2D point and line clipping YouTube
  22. Lec 22: 2D fill-area clipping and 3D clipping YouTube
  23. Lec23: Hidden surface removal – I YouTube
  24. Lec 24: Hidden surface removal – II YouTube
  25. Lec 25: Scan conversion of basic shapes – I YouTube
  26. Lec 26: Scan conversion of basic shapes – II YouTube
  27. Lec 27: Fill area and character scan conversion YouTube
  28. Lec 28: Anti-aliasing techniques YouTube
  29. Lec 29: Graphics I/O Devices YouTube
  30. Lec 30: Introduction to GPU and Shaders YouTube
  31. Lec 31: Programming with OpenGL YouTube
  32. Lec 32: Introduction & Traditional Animation Techniques YouTube
  33. Lec 33: Animation Principles YouTube
  34. Lec 34: Keyframing & Character Animation YouTube
  35. Lec 35: Facial Animation & Deformation YouTube
  36. Lec 36: Other Animation Techniques YouTube
  37. Lec 37: Multimedia – Introduction & Authoring YouTube
  38. Lec 38: Digital Audio & Video representation YouTube
  39. Lec 39: Data Compression & JPEG Standard YouTube
  40. Lec 40: H.261 Video Compression Standard YouTube
  41. Lec 41: JPEG-1 Compression Standard YouTube
  42. Lec 42: Modern Image Compression Standards YouTube
  43. Lec 43: Modern Video Compression Standards YouTube
  44. Lec 44: Ray Tracing I YouTube
  45. Lec 45: Ray Tracing II YouTube
  46. Lec 46: Ray Tracing III YouTube