Open Cultuur Data - app competitie: resultaten en lessons-learned
Sebastiaan ter Burg (regie, montage, audio)
Clips are not offered for this film: the Europeana does not let a page read its file (no CORS headers), so it cannot be cut in your browser.
Parts
About
To stimulate interest in and reuse of the open culture datasets, we held our own app competition between June 16 and December 31, 2012. We challenged developers with three main objectives: to create applications that contribute to increasing the public reach (online, offline, onsite) of culture, that reach and engage audiences in new ways, and that connect datasets. There were four prizes to be won: three general gold, silver and bronze prizes, plus a special prize made available by the Nationaal Archief for developers who used their press photo collection to create an app. We participated in two large hackathons organised by Hack de Overheid in June and October 2012, and a smaller hackathon with a focus on games just before the competition deadline of 31 December 31. We also gave many presentations to raise awareness of the competition, including at events for developers, the Wikimedia Netherlands conference and by having Communication and Media Design students build apps as part of their studies. A total of 27 apps were submitted for the competition. The winners were: Gold prize: Muse app, developed by Femke van der Ster, Jelle van der Steren Peter Henkes of No strings. Silver prize: Histagram, developed by Richard Jong of Frontwise. Bronze Award: SimMuseum, developed by Hay Kranen. Nationaal Archief prize: Tijdbalk.nl, developed by Arjan den Boer. The first thing we learned from our competition is that creative reuse of open cultural data does not just happen. It will…
Human-made No record of this work says a model made it. What this means.