Procedural fantasy city creation using Geometry Nodes in Blender
Blender
Fantasy
Make a clip
CC BY 3.0 · Blender
Up to 60 seconds, at most the picture size of the copy it is cut from. The clip carries the title, the credit, the licence and a link back here. It is made in this browser, and nothing is sent to this site.
Or send the moment itself: https://invisiblenetwork.ai/watch/archive/commons/153049043?play=1&t=0
Parts
About
The evolution of Geometry Nodes in Blender has enabled the creation of increasingly larger procedural projects and setups over the past year. This talk focuses on the construction of a fantasy city from basic building blocks.
Starting with a simple idea, a city layout and terrain are generated, buildings are grown from the ground up, populated with props and shaded procedurally.
"Procedural fantasy city creation using Geometry Nodes" by Emilis Baltrusaitis Blender Conference 2022 2022-10-29 10:00 at the theater.
See Introduction to Geometry Nodes (CCBY-SA)
Geometry Nodes is a system for modifying the geometry of an object with node-based operations. It can be accessed by adding a Geometry Nodes Modifier.
The geometry node tree connected to a modifier is a Node Group. The geometry from the state before the modifier (the original geometry or the result of the previous modifier) will be passed to the Group Input node. Then the node group can operate on the geometry and pass an output to the Group Output node, where it will be passed to the next modifier.
Geometry nodes can modify different types of geometry: Meshes Curves Point Clouds Volumes Instances
Human-made No record of this work says a model made it. What this means.