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Realistic Architecture Environment in Unreal Engine 5 - Dash Workflow

Polygonflow Dash

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About

Many of the tools in Dash can be useful when one wants to create an exterior Archviz environment in Unreal Engine 5. In this tutorial, Tamas shows how AI Content Tagging, Path Scatter, Grid Scatter, and many other tools in Dash are used to achieve realistic results very easily.

As most of the tools in Dash are non-destructive and offer real-time modification it is perfect for architecture projects in UE5 where one wants the ability to easily adjust the environment procedurally. One could also combine splines with all the masking features in the scatter tools to create really detailed results.

Try Dash for FREE: https://www.polygonflow.io/

Building Model: https://drive.google.com/drive/folders/1ejOonMQ_bgXaTTAWSmQioIIO5uYFam8e?usp=sharing

Asset Pack 1: https://www.unrealengine.com/marketplace/en-US/product/twinmotion-backyard-pack-1

Asset Pack 2: https://www.unrealengine.com/marketplace/en-US/product/rural-australia

00:00 Introduction 00:35 Dash Content Library and Adding an HDRI 01:54 Creating a Camera 02:16 AI Tagging Asset Packs 03:45 Creating the ground 04:30 Adding Materials to the Building 05:00 Creating Stone Walls with Grid Scatter 06:38 Dropping Stones with the Physics Tool 07:25 Creating a Path 08:19 Scatter along the Path 09:51 Scattering Grass and Adjusting Proximity 10:31 Fixing Culling and LODs 11:00 Scattering Trees on a Plane 12:05 Scattering Foliage on the Stones 13:31 Adding Assets from the Content Library 14:44 Color Grading & Final Result

This video was made in collaboration with Tamas:

Tamas's Instagram: https://www.instagram.com/_tamas_nagy_/

Tamas's Youtube channel: https://www.youtube.com/@tamas_nagy_3d

Music:

♪ Bread (Prod. by Lukrembo) https://youtu dot be/6eWIffP2M3Y?si=w1BXK5edQ0QcPveu

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