Learn · Stanford Engineering Everywhere
CourseCS106A28 lectures22 h 28 min
Programming Methodology
Mehran Sahami · Stanford University
About
This course is the largest of the introductory programming courses and is one of the largest courses at Stanford. Topics focus on the introduction to the engineering of computer applications emphasizing modern software engineering principles: object-oriented design, decomposition, encapsulation, abstraction, and testing.
Programming Methodology teaches the widely-used Java programming language along with good software engineering principles. Emphasis is on good programming style and the built-in facilities of the Java language. The course is explicitly designed to appeal to humanists and social scientists as well as hard-core techies. In fact, most Programming Methodology graduates end up majoring outside of the School of Engineering.
Prerequisites: The course requires no previous background in programming, but does require considerable dedication and hard work.
Lectures
- Welcome to CS106A, Course Staff, Why is the class called Programming Methodology?, Are you in the right class?, Class Logistics, Assignments and Grading, Extensions, Midterm and Final, Grade Breakdown, The Honor Code, Why Karel?
- Handout Information, Section Sign-up, Karel Commands, An Algorithm vs Program, Syntax of a Karel Program, Running a Karel Program, Creating Methods, SuperKarel, A for Loop, A While Loop, Karel Conditions, If Statement, Putting it All…
- Karel and Java, Common Errors, Comments, Pre-conditions and Post-conditions, Decomposition, The DoubleBeepers Example, Importance of Good Software Engineering, The Right Decomposition, The CleanUpKarel Example
- The History of Computing, Computer Science vs Programming, What Does the Computer Understand?, The Compilation Process, Java is an Object Oriented Language, Inheritance, Instance of a Class, The acm.program Hierarchy, Your First Java…
- Variables, Data Types for Variables, Syntax for Using Variables, Classes as Types, Objects as Variables, Invoking Methods on Objects, Graphics Coordinates, Operations on the GObject Class and its Subclasses, Drawing Geometrical Objects, A…
- readInt() and readDouble(), The Division Operator w.r.t ints and Doubles, Order of Precedence for Operators, Type Casting, Shorthands, Constants, The Boolean Data Type, Value Comparisons, Boolean Expressions, Short Circuit Evaluation,…
- The Loop and a Half Problem, For Versus While Loop, The CheckerBoard Program Example, Methods in Java, Examples of Methods, The FactorialExample Program, Returning Objects from Methods
- Information Hiding, The Void Return Type, Parameter Passing Between Methods, Bad Times with Methods, Using Classes, Instance variables vs Local Variables, The RandomGenerator Program Example, The RollDice Program Example, The setSeed()…
- Strings, Writing Your Own Class, Public and Private Visibility, Creating a New Class, The Constructor Method, Shadowing of Variables and the 'this' Keyword, Using the Created Class, Objects are Called by Reference not Called by Value,…
- Importance of Private Variables, Extending the Student Class, Overriding Methods, The acm.graphics Package, GCanvas, Methods Common to All GObjects, Interfaces and Methods Defined by Them, The BouncingBall Program Example, The Geometry of…
- The GImage Class, The GPolygon Class, The GCompound Class, Event Driven Programs, The ClickForFace Program Example, Responding to Mouse Events, Responding to Keyboard Events, The UFO program Example
- Enumeration, Characters, The ASCII Subset of Unicode, Reading Characters, Math on Characters, char as a Primitive Type; the Character Class, Strings and Their Manipulations
- String Processing, Tokenizers, Encryption
- Memory, Different Sections of Memory for Different Types of Variables, Memory Allocation Mechanics, The Pointer Viewpoint, The Binky Pointer Fun Video
- Pointer Recap, Why are Objects 'Call by Reference' Instead of 'Call of Value'?, Wrapper Classes for Primitive Types, Files, Code for Opening, Reading and Closing Files, Exceptions, Code for Writing Files
- Array, Creating a New Array, The ++ Operator, Actual Size / Effective Size of the Array, An Array as a Parameter, Initialize an Array During Creation, An ArrayList
- Multi-dimensional Arrays, An ArrayList, The Template Class, Methods in the ArrayList Class, An Example Program Using ArrayList, ArrayLists Hold Objects, An Example Program with an ArrayList of Glabels, The GrayImage Example Program
- A Wrap Up of Multi-dimensional Arrays, The ArrayList Way, Pros and Cons : ArrayList vs. Array, Debugging, Approaches to Debugging, The Debugger in Eclipse
- An Interface, How are Interfaces Implemented, A Map, The HashMap Class, Methods of the HashMap, The Collection Hierarchy, The Map Hierarchy, An Iterator, A HashMap Example
- GUI, Interactors in the Context of a Java Program, The Swing Interactor Hierarchy, Window Regions, Creating Interactors, Example Programs, Exploring More Interactors, The InteractiveDrawFace Program Example
- Review of Interactors and Listeners, Example Programs, The Use of the Two Ways Shown in the Examples - Using getSouce and getActionCommand, TextField Example, Layouts, The Temperature Conversion Example, The TextAndGraphics Example
- Overview of NameSurfer - The Next Assignment, Components and Containers, Listeners for Components, Create a Program Which Extends Program, The ComponentListener Interface, The MusicShop Example Program, The MusicShopDisplay Example Program
- Introduction to Lecture's material - Searching, Sorting and Algorithmic Efficiency, Searching, Linear Search, Efficiency of Linear Search, Binary Search, Efficiency of Binary Search, Comparing Search Efficiencies, Sorting, The Selection…
- Principles of Good Software Engineering for Managing Large Amounts of Data, Principles of Design, The Collection Hierarchy, Useful Methods of Collection, The FlyTunes Example Program - An Online Music Store, Defining the Song Class,…
- Defining a Social Network for Our Purposes, See What the Program Needs to Do, The Six Degrees of Separation Phenomenon, Concurrency, A Thread, The Runnable Interface, Creating a Thread, Example Program, Having Shared Data Between Your…
- Introduction to the Standard Java Libraries, A JAR File, Creating a JAR File, Creating an Applet, Standard Java Programs Without Using the ACM Libraries, Other Resources - Learning More Java
- Life After CS106A, The CS Major, Other Possible Majors
- The Graphics Contest Winners, Review for the Final, Example Question 1, Example Question 2, A Wrap-up
Syllabus and materials
At Stanford Engineering Everywhere, as the course publishes them.
Credits and licence
- Institution
- Stanford University
- Department
- Computer Science
- Teacher
- Mehran Sahami
- Level
- Undergraduate
- Language
- English
- Subjects
- Computer science
- Source
- Stanford Engineering Everywhere
- Licence
- CC BY-NC-SA 4.0, as Stanford Engineering Everywhere states it. Non-commercial use only. Stanford Engineering Everywhere's terms
- Attribution
- Stanford Engineering Everywhere, Stanford University. Licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License, unless otherwise expressly indicated.
- Who can watch
- Stanford Engineering Everywhere gives no rating. Invisible Network shows it to Tweens profiles and older, judged from what the source says about it. How courses are placed
More like this
Course
Matrix Methods in Data Analysis, Signal Processing, and Machine Learning
34 lectures · Video
Course
Computation Structures
35 lectures · Video