Course12710653333 lectures
Making Learning Engaging Through Interactive Games
Prof. Kartic Vaidyanathan · IIT Madras
About
In an era where engagement and interactivity are key to effective learning and productivity, our proposed Massive Open Online Course (MOOC) on "Games and Gamification for Learning" aims to revolutionize traditional education. This course is designed to provide a comprehensive understanding of how game principles and gamification strategies can be leveraged to enhance educational experiences in classrooms.
The course's primary purpose is to equip educators with the tools and techniques needed to integrate game-based learning and gamification techniques into their teaching and training methodologies. By embracing the principles of play, competition, and rewards, participants will learn to create dynamic, immersive learning environments that captivate audiences and drive meaningful outcomes.
Intended audience: The intended audience includes teachers from middle school onwards up to PG faculty in colleges. Another section includes students who have done class 10 and above until PG students.This course is about making teaching interesting using games and both teacher and learner have roles to understand and contribute to this process. Hence teacher-student combinations would also hugely benefit from this course.
Prerequisites: Anyone who has completed senior secondary school (Class 10) can take up this course
Lectures
Week 1
- Need for Interactive gamified learning
- Learnings from the Master Class titled Confessions of a Converted Lecturer by Prof Eric Mazur
- Understanding Play and its context in learning in 21st century
- Benefits of Game Based Learning Scientific Evidences
- Learning Stoichiometry calculations using board game CaseStudy
- Benefits of Game Based Learning across age groups and subjects
- Benefits of Puzzle Games
- Game Based Learning Adoption by Countries Overview
- Yu Kai Chow Psychology of gamification
Week 2
- Board Card Game Activity Game Sources
- Board Card Game Mechanics Across Subjects - Part 1
- Board Card Game Mechanics Across Subjects - Part 2
- Growth Mindset Card Game Game Play of UNO adaptation
- How Play Game Mechanics Enhance Learning in the UNO Game
- Tools for bulding Board Card Games Snake and Ladder
- Sample Games Created Inspired by Snake and Ladder Mechanics
- Sample Card Games Created Across Subjects and Different Mechanics by Students
- Tools for building Bingo Games
- Puzzle Game Design Tools
Week 3
- Mentimeter
- Quizizz
- Wordwall
- GIMKIT - Part 1
- GimKit - Part 2
- Raptivity Digital Tool Demo
- Example scenarios of student and faculty created digital games across topic
Week 4
- Dr. Preeti Aghalayam’s - Experience narration with interactive games
- Interview with Dr. Anuradha Prashant
- Interview with Dr. Ankur Gera and her faculty team
- Interview with Dr. GK SuraishKumar
- Interview with Dr. Jacey Lynn Minoi
- Interview with Dr. Kirupa Priyadarshini
- Dave Eng Interviews Prof. Silviana Falcon Who has Written Lectures and Play
Syllabus and materials
At NPTEL, as the course publishes them.
Credits and licence
- Institution
- IIT Madras
- Department
- Multidisciplinary
- Teacher
- Prof. Kartic Vaidyanathan
- Level
- Undergraduate
- Language
- English
- Source
- NPTEL
- Licence
- CC BY-NC-SA, as NPTEL states it. Non-commercial use only. NPTEL's terms
- Attribution
- NPTEL states: "Distributed under Creative Commons Attribution-ShareAlike / CC BY - NC - SA", beside a BY-NC-SA badge.
- Who can watch
- NPTEL gives no rating. Invisible Network shows it to Teens profiles and older, judged from what the source says about it. How courses are placed