Learn · Foundations of Virtual Reality
Lecture 20 of 80Week 4
Homogeneous Transformations, Examples_Part - 2
Prof. M.Manivannan, Prof. Anna LaValle and Prof. Steven LaValle · IIT Madras and University of Oulu
Credits and licence
- From
- Foundations of Virtual Reality, IIT Madras and University of Oulu (at NPTEL)
- Licence
- CC BY-NC-SA, as NPTEL states it. Non-commercial use only.
- Attribution
- NPTEL states: "Distributed under Creative Commons Attribution-ShareAlike / CC BY - NC - SA", beside a BY-NC-SA badge. Coordinated by IIT Madras.
- Who can watch
- Tweens profiles and older. How courses are placed
All the lectures
- VR Definition, History - Part 1
- VR Definition, History - Part 2
- VR Definition, History - Part 3
- Bird's Eye View_ Hardware - Part 1
- Bird's Eye View_ Hardware - Part 2
- Bird's Eye View_ Hardware - Part 3
- Bird's Eye View_ Software and Human Perception - Part 1
- Bird's Eye View_ Software and Human Perception - Part 2
- Bird's Eye View_ Software and Human Perception - Part 3
- Bird's Eye View_ Software and Human Perception - Part 4
- Geometry of Virtual Worlds - Part 1
- Geometry of Virtual Worlds - Part 2
- Geometry of Virtual Worlds - Part 3
- Geometry of Virtual Worlds - Part 4
- Canonical Rotations, Quaternions - Part 1
- Canonical Rotations, Quaternions - Part 2
- Canonical Rotations, Quaternions - Part 3
- Canonical Rotations, Quaternions - Part 4
- Homogeneous Transformations, Examples_Part - 1
- Homogeneous Transformations, Examples_Part - 2
- Homogeneous Transformations, Examples_Part - 3
- Homogeneous Transformations, Examples_Part - 4
- Light, Optics, and the Human Eye_Part - 1
- Light, Optics, and the Human Eye_Part - 2
- Light, Optics, and the Human Eye_Part - 3
- Light, Optics, and the Human Eye_Part - 4
- Light, Optics, and the Human Eye_Part - 5
- Light, Optics, and the Human Eye_Part - 6
- Light, Optics, and the Human Eye_Part - 7
- Light, Optics, and the Human Eye_Part - 8
- The Human Eye_ Physiology and Neuroscience_Part - 1
- The Human Eye_ Physiology and Neuroscience_Part - 2
- The Human Eye_ Physiology and Neuroscience_Part - 3
- The Human Eye_ Physiology and Neuroscience_Part - 4
- Physiology of Human Vision, VR Screen Resolution_Part - 1
- Physiology of Human Vision, VR Screen Resolution_Part - 2
- Physiology of Human Vision, VR Screen Resolution_Part - 3
- Physiology of Human Vision, VR Screen Resolution_Part - 4
- Eye Motions & Neurophysiology of Human Vision, Human Perception of Motion_Part - 1
- Eye Motions & Neurophysiology of Human Vision, Human Perception of Motion_Part - 2
- Eye Motions & Neurophysiology of Human Vision, Human Perception of Motion_Part - 3
- Eye Motions & Neurophysiology of Human Vision, Human Perception of Motion_Part - 4
- Human Perception of Motion, Frames per Second - Part 1
- Human Perception of Motion, Frames per Second - Part 2
- Human Perception of Motion, Frames per Second - Part 3
- Human Perception of Motion, Frames per Second - Part 4
- Depth, Perception, Panoromas - Part 1
- Depth, Perception, Panoromas - Part 2
- Depth, Perception, Panoromas - Part 3
- Depth, Perception, Panoromas - Part 4
- Modelling - Part 1
- Modelling - Part 2
- Modelling - Part 3
- Modelling - Part 4
- Vestibular systems - Part 1
- Vestibular systems - Part 2
- Vestibular systems - Part 3
- Vestibular systems - Part 4
- Tracking Systems - Part 1
- Tracking Systems - Part 2
- Tracking Systems - Part 3
- Tracking Systems - Part 4
- Rendering Pipeline - Part 1
- Rendering Pipeline - Part 2
- Rendering Pipeline - Part 3
- Rendering Pipeline - Part 4
- Rendering Pipeline - Part 5
- Rendering Pipeline - Part 6
- 3D Computer Graphics: Rendering Pipeline - Part 1
- 3D Computer Graphics: Rendering Pipeline - Part 2
- 3D Computer Graphics: Rendering Pipeline - Part 3
- Spatial Audio Rendering Pipeline - Part 1
- Spatial Audio Rendering Pipeline - Part 2
- Spatial Audio Rendering Pipeline - Part 3
- Spatial Audio Rendering Pipeline - Part 4
- Spatial Audio Rendering Pipeline - Part 5
- Spatial Audio Rendering Pipeline - Part 6
- Haptics Rendering Pipeline - Part 1
- Haptics Rendering Pipeline - Part 2
- Haptics Rendering Pipeline - Part 3