Learn · Virtual Reality

Lecture 20 of 71Geometry of Virtual Worlds

Eye transforms

Prof Steven LaValle · IIT Madras

Credits and licence

From
Virtual Reality, IIT Madras (at NPTEL)
Licence
CC BY-NC-SA, as NPTEL states it. Non-commercial use only.
Attribution
NPTEL states: "Distributed under Creative Commons Attribution-ShareAlike / CC BY - NC - SA", beside a BY-NC-SA badge.
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All the lectures

  1. Course mechanics Video
  2. Goals and VR definitions Video
  3. Historical perspective Video
  4. Birds-eye view (general) Video
  5. Birds-eye view (general), contd Video
  6. Birds-eye view (hardware) Video
  7. Birds-eye view (software) Video
  8. Birds-eye view (sensation and perception) Video
  9. Geometric modeling Video
  10. Transforming models Video
  11. Matrix algebra and 2D rotations Video
  12. 3D rotations and yaw, pitch, and roll Video
  13. 3D rotations and yaw, pitch, and roll, contd Video
  14. Axis-angle representations Video
  15. Quaternions Video
  16. Converting and multiplying rotations Video
  17. Converting and multiplying rotations, contd Video
  18. Homogeneous transforms Video
  19. The chain of viewing transforms Video
  20. Eye transforms Video
  21. Eye transforms, contd Video
  22. Canonical view transform Video
  23. Viewport transform Video
  24. Viewport transform, contd Video
  25. Three interpretations of light Video
  26. Refraction Video
  27. Simple lenses Video
  28. Diopters Video
  29. Imaging properties of lenses Video
  30. Lens aberrations Video
  31. Optical system of eyes Video
  32. Photoreceptors Video
  33. Sufficient resolution for VR Video
  34. Light intensity Video
  35. Eye movements Video
  36. Eye movements, contd Video
  37. Eye movement issues for VR Video
  38. Neuroscience of vision Video
  39. Depth perception Video
  40. Depth perception, contd Video
  41. Motion perception Video
  42. Frame rates and displays Video
  43. Frame rates and displays contd Video
  44. Overview Video
  45. Orientation tracking Video
  46. Tilt drift correction Video
  47. Yaw drift correction Video
  48. Tracking with a camera Video
  49. Perspective n-point problem Video
  50. Filtering Video
  51. Lighthouse approach Video
  52. Visual Rendering-Overview Video
  53. Visual Rendering-overview, contd Video
  54. Shading models Video
  55. Rasterization Video
  56. Pixel shading Video
  57. VR-specific problems Video
  58. Distortion shading Video
  59. Post-rendering image warp Video
  60. Physics and physiology Video
  61. Auditory perception Video
  62. Auditory localization Video
  63. Rendering Video
  64. Spatialization and display Video
  65. Combining other senses Video
  66. Interfaces -overview Video
  67. Locomotion Video
  68. Manipulation Video
  69. System control Video
  70. Social interaction Video
  71. Evaluation of VR Systems Video