Learn · Computer Science 10 - Fall 2010
Lecture 21 of 242010-11-1750 min
Lecture 22: Game Theory
Brian HARVEY and others · University of California, Berkeley
Credits and licence
- From
- Computer Science 10 - Fall 2010, University of California, Berkeley (at Internet Archive)
- Licence
- CC BY-NC-ND 3.0, as Internet Archive states it. Non-commercial use only, and no changed versions.
- Who can watch
- Tweens profiles and older. How courses are placed
All the lectures
- Lecture 1: Abstraction
- Lecture 2: 3D Graphics
- Lecture 3: Video Games
- Lecture 4: Functions
- Lecture 5: Programming Paradigms
- Lecture 6: Algorithms part 1
- Lecture 7: Alogorithms 2
- Lecture 8: Concurrency
- Lecture 9: Recursion part 1
- Lecture 10: Social Implications 1
- Lecture 11: Recursion part 2
- Lecture 12: Social Implications 2
- Lecture 14: How Twitter Works
- Lecture 15: Saving the World with Computing
- Lecture 16: HCI
- Lecture 17: Lambda - HOFs 1
- Lecture 18: Lambda - HOFs 2
- Lecture 19: Distributed Computing
- Lecture 20: Cloud Computing
- Lecture 21: AI
- Lecture 22: Game Theory
- Lecture 23: Limits of Computing
- Lecture 24: Future of Computing
- Lecture 25: Wrap-up