13.2: Sound Texture

Physics 110 · LibreTexts

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    13.2: Sound Texture

    This simulation explores the aural texture of four basic periodic waveforms: sine, triangle, square, and sawtooth. The sine waveform has a single frequency and is the building block of other periodic waves by summing harmonics in a Fourier Series as we will see in the next section. The richness of the sound is called the timbre (defined in the previous chapter) and is determined by the amplitude of the harmonics in the Fourier sum.


    This page titled 13.2: Sound Texture was last modified on Mon, 06 Oct 2025 01:06:08 GMT and is shared under a CC BY-NC-SA license and was authored, remixed, and/or curated by Andrew Morrison (Consortium of Academic and Research Libraries in Illinois (CARLI)) .