Rule Based Dynamic Simulation for ''Wave of Death''
Jens Folger
Animation
Low resolution (320×240): this is the archive's own copy.
Parts
About
To produce this fully computergenerated dam breaching sequence a Rule Based Dynamic System has been used, which differs significantly from conventional keyframe animation or pure dynamic simulation: Instead of animating each chunk, fragment, dust, water or mist element separately, a software was developed to combine all dynamic `behavior´, interactions and dependencies in one big rule system. With the Rule Based Dynamic Simulation the control of the whole visual effect sequence was extremely simplified, which reduced the amount of work dramatically.
- Archive
- Internet Archive, in Cartoons and animation
- Licence or status
- The Internet Archive states none for this item.
- Credit
- Jens Folger
- Who can watch
- The archive gives no rating. Invisible Network shows it to Kids profiles and older, judged from its collection and subjects. How films are placed