Rendering Translucent Materials
Steve Marschner
Animation
Low resolution (320×240): this is the archive's own copy.
Parts
About
This animation demonstrates a new practical model for rendering translucent materials. Translucent materials, such as marble, milk and skin have a soft and smooth appearance that cannot be simulated with standard lighting models. We illustrate the importance of correctly rendering translucency, and show how this can be used to eliminate the traditional hard computer graphics look.Our model is described in detail in the SIGGRAPH '2001 paper: ''A Practical Model for Subsurface Light Transport''.
- Archive
- Internet Archive, in Cartoons and animation
- Licence or status
- The Internet Archive states none for this item.
- Credit
- Steve Marschner
- Who can watch
- The archive gives no rating. Invisible Network shows it to Kids profiles and older, judged from its collection and subjects. How films are placed