Podcasts · Leisure

The Command Zone

The Command Zone

300 episodes

Your weekly source for all things Commander (aka EDH), a multiplayer Magic: The Gathering format, with hosts Jimmy Wong and Josh Lee Kwai. Focused on all aspects of gameplay and strategy from table politics, budget builds, to deck building and more! commandzonecast@gmail.com We wanna make the podcast even better, help us learn how we can: https://bit.ly/2EcYbu4 For advertising opportunities please email PodcastPartnerships@Studio71us.com Privacy Policy: https://www.studio71.com/us/terms-and-conditions-use/#Privacy%20Policy

Episodes page 4 of 6

  1. The Most Annoying Cards in Commander | 627

    · 1 h 38 min · Episode 627

    You know what really ruffles our feathers? Grinds our gearhulks? Makes our Blood tokens boil? Well you’re about to! This episode, we break down the most annoying cards in Commander. We got a bunch of submissions from…

  2. How to Play Group Hug w/ Jumbo Commander | 626

    · 1 h 47 min · Episode 626

    Everyone loves hugs right? How about group hugs? Maybe in real life! But, in Commander, the group hug strategy can be pretty controversial, not to mention tricky to pilot. Fret not! This episode, we’ve got the best…

  3. The Best Cards (In the 99) from Bloomburrow | 625

    · 2 h 28 min · Episode 625

    Support the show and become a Patron! Be a part of our community, receive awesome rewards, and more! https://www.patreon.com/commandzone -------- Show Notes: Sometimes big power comes in cute little packages, but…

  4. “Family Matters” Precon Upgrade | Bloomburrow | 624

    · 1 h 02 min · Episode 624

    Want to give the table a brood awakening at your next Commander night? This episode, we’re making some offspring spring into action with our upgrade for the “Family Matters” (red/white/blue) precon from Bloomburrow.…

  5. The Most Powerful Commanders | Bloomburrow | 623

    · 2 h 06 min · Episode 623

    Of all the legendary animals leaping around the valley of Bloomburrow, which is the wildest of the woodland? The fiercest of the forest? The thickest in the thicket? We’re about to find out, because this episode we’re…

  6. “Animated Army” Precon Upgrade | Bloomburrow | 622

    · 1 h 08 min · Episode 622

    Show Notes: Trying to tune your Raccoons from trash pandas to treasure pandas? Look no further, because today we’re bringing you our upgrade guide for the brand new “Animated Army” (red/green) precon from Bloomburrow.…

  7. “Peace Offering” Precon Upgrade | Bloomburrow | 621

    · 1 h 25 min

    Are you looking to dole out some beats while you’re giving out treats? Bloomburrow has the perfect deck for you with the new “Peace Offering” (blue/white/green) precon! And we’re here to sweeten the deal with our…

  8. “Squirreled Away” Full Deck Reveal & Upgrade - Bloomburrow | 620

    · 1 h 02 min · Episode 620

    Are you going nuts for more Bloomburrow previews? Well you’re in luck! Not only do we have an entire new deck to show you, we’ve also got an upgrade guide ready to go! That’s right, it’s time to reveal the new…

  9. We Draft the Best “Gotcha" Spells in Commander | 619

    · 1 h 30 min · Episode 619

    Show Notes: The fantasy draft format is back and, this time, you should expect the unexpected! JLK, Jimmy, and Rachel are drafting the best “Gotcha!” spells in Commander. We’re talking about the tricks that catch your…

  10. Cards You Need to Know from Assassin’s Creed | 618

    · 2 h 15 min · Episode 618

    The Assassin Order has struck again, infiltrating Magic: the Gathering with a set full of powerful tricks from across time. This episode, we’ve got our eagle eyes locked on Assassin’s Creed as we look for cards with…

  11. “Tricky Terrain” Precon Upgrade | Modern Horizons 3 | 617

    · 1 h 27 min · Episode 617

    Show Notes: Upgrading decks can be tricky, but with the right cards, your lands can be even trickier – especially with this upgrade guide for the new “Tricky Terrain” (green/blue) precon deck from Modern Horizons 3!…

  12. The Best Cards (In the 99) from Modern Horizons 3 | 616

    · 2 h 08 min · Episode 616

    With a set as pushed as Modern Horizons 3, we’re getting a ton of new toys and upgrades for Commander. But which cards will rise to staple status? Between the cycle of free spells, twists on powerful classics, and new…

  13. We Rank the MDFCs in Modern Horizons 3 | 615

    · 1 h 10 min · Episode 615

    Magic players are flipping out over the new MDFCs from Modern Horizons 3! Many MDFC lands are “auto-includes” in Commander, so we’re going to sit down and let you know which of these powerful new ones are the absolute…

  14. We Reveal a Brand New Assassin’s Creed Card | 614

    · 30 min · Episode 614 · Bonus

    Would you kill for more info on the new Universes Beyond: Assassin’s Creed MTG set? Well you’ve come to the right place! We’ve got a sweet new exclusive preview card for you, and no one has to die to get it. All you…

  15. “Graveyard Overdrive” Precon Upgrade | Modern Horizons 3 | 613

    · 1 h 18 min · Episode 613

    Remember when Tarmogoyf was the king of Modern? Those days may be over, but you can still get your fix of Goyf-y goodness in the new Modern Horizons 3 “Graveyard Overdrive” (black/red/green) precon deck! So to help you…

  16. “Eldrazi Incursion” Precon Upgrade | Modern Horizons 3 | 612

    · 1 h 25 min · Episode 612

    Want to annihilate your opponents, but not your wallet? Look no further than our upgrade guide for the five-color Modern Horizons 3 “Eldrazi Incursion” precon! Eldrazi aficionado Ashlen Rose is here to reshape this…

  17. Most Powerful Commanders from Modern Horizons 3 | 611

    · 2 h 16 min · Episode 611

    Modern Horizons sets are full of notoriously strong cards from all throughout the multiverse. So it’s no surprise that Modern Horizons 3 brings super-pushed new legends featuring fan-favorite characters along with some…

  18. “Creative Energy” Precon Upgrade | Modern Horizons 3 | 610

    · 1 h 28 min · Episode 610

    Does souping up your precon just take too much energy? Well don’t worry, because we’ve done the hard work for you in this upgrade guide for the “Creative Energy” (blue/red/white) Commander deck from Modern Horizons 3.…

  19. “Tricky Terrain” Full Deck Reveal - Modern Horizons 3 | 609

    · 49 min · Episode 609

    Thought Modern Horizons 3 couldn’t broaden your horizons any further? You thought WRONG! Today we’re revealing a brand new lands Commander deck for you to explore. That’s right, we’re bringing you the entire “Tricky…

  20. Master Deck Building w/ These Scryfall Hacks | 608

    · 1 h 37 min · Episode 608

    These days, knowing every single Magic card is basically impossible (unless you’re Gavin Verhey). Luckily for the rest of us, there’s Scryfall, the high-powered and versatile MTG search engine that can take your deck…

  21. Level Up Your Combat Phase | 607

    · 1 h 38 min · Episode 607

    Math may be for blockers, but the rules are for everyone. Today we’re going to walk through everything you need to know to navigate your combat phase to perfection. Rules expert Murph joins Rachel to break it down step…

  22. How to Play GREEN with Brian Kibler | 606

    · 2 h 04 min · Episode 606

    It’s not easy playing green – unless you’re two-time Pro Tour champion and Magic Hall of Famer Brian Kibler! Let his wisdom be your guide as he discusses how to pilot green decks like a true beast. He’s laying out…

  23. Game Knights Isn’t Scripted, BUT… | 605

    · 2 h 11 min · Episode 605

    Ever watched an episode of Game Knights and thought that it was so dynamic, so thrilling, and so focused that it must have been planned out ahead of time? Well… it isn’t, but that doesn’t mean there aren't tricks to…

  24. The Best Cards (In the 99) from Outlaws of Thunder Junction | 604

    · 2 h 20 min · Episode 604

    Want to know how the West was won? Well, obviously by running these super powerful cards from MTG’s newest set Outlaws of Thunder Junction! This episode, we’re wrangling up all the finest tech to play in the 99 of your…

  25. “Most Wanted” Precon Upgrade | Outlaws of Thunder Junction | 603

    · 1 h 03 min · Episode 603

    It’s fun to be an outlaw, but if you want your ne’er-do-wells to do well at the table, you’ll need some upgrades. So today, for just a $50 bounty we present our upgrade guide for the “Most Wanted” (red/white/black)…

  26. “Grand Larceny” Precon Upgrade | Outlaws of Thunder Junction | 602

    · 1 h 20 min · Episode 602

    Feeling criminal? Tired of only piloting your own deck? Why not play your opponent's instead!? We’re here to tell you how, with our upgrade guide for the new Outlaws of Thunder Junction “Grand Larceny”…

  27. “Desert Bloom” Precon Upgrade | Outlaws of Thunder Junction | 601

    · 1 h 07 min · Episode 601

    The desert can be merciless, empty, and unforgiving. But if you know where to look, there’s beauty to be found… in our mighty-fine Thunder Junction “Desert Bloom” (white/red/green) precon upgrade guide! As always…

  28. “Quick Draw” Precon Upgrade | Outlaws of Thunder Junction | 600

    · 1 h 23 min · Episode 600

    In the Wild West, there are only two types of people: the quick and the dead. If you don’t want to be the latter, then you’re going to need a deck that can keep up! Well don’t worry, today we’re bringing you the…

  29. Most Powerful Commanders from Outlaws of Thunder Junction | 599

    · 2 h 10 min · Episode 599

    It’s High Noon! And that means it’s time for some rootin’ tootin’ new commanders. Luckily, Magic’s latest set Outlaws of Thunder Junction has rustled up all sorts of strong legends. So when you’re putting together…

  30. “Most Wanted” Full Deck Reveal - Outlaws of Thunder Junction | 598

    · 45 min · Episode 598

    Thunder Junction previews have been full of tough characters: outlaws, varmints, ne'er-do-wells and more. But today, we’re bringing you the baddest of the bad, as we reveal the entire list for the Mardu (white, black,…

  31. The Unwritten Rules of Commander | 597

    · 1 h 39 min · Episode 597

    The comprehensive rules of Magic: The Gathering are almost 300 pages long. On top of all that, Commander has a whole set of UNWRITTEN rules that can be a lot less cut-and-dry. Needless to say, this is a complicated…

  32. Mistakes Were Made! | Real Talk w/ The Professor | Bonus Episode

    · 1 h 19 min

    With almost 20 combined years of YouTube under their belts, The Professor and JLK are some of the most experienced veterans in the MTG content space. Both channels have grown enormously since they began, but it hasn’t…

  33. How to Playtest Your Decks | 596

    · 1 h 57 min · Episode 596

    It happens to everyone: you sit down at the table with your brand new deck and it completely flops. NOTHING goes right. Your deck doesn’t do anything. All the cards seemed good on paper, but they just don’t work…

  34. We Draft the Best Planeswalkers in Commander | 595

    · 1 h 11 min · Episode 595

    It’s time for an all-new Command Zone fantasy draft featuring some of your favorite characters from Magic lore! This episode, Jimmy, JLK, and Rachel are making their picks for the top planeswalkers in Commander. Where…

  35. Every Card You Need to Know from Fallout | 594

    · 1 h 42 min · Episode 594

    Want your Commander decks to really set the world on fire? Then you need the best cards from Magic’s rad new set! This episode, we crawl out through Universes Beyond: Fallout to find the strong new staples you’ll want…

  36. Fallout Precon Upgrade Guides w/ Kyle Hill | SCIENCE! vs Mutant Menace | 593

    · 2 h 16 min · Episode 593

    War never changes, but your precons probably should! This episode, we’re diving deep into the “SCIENCE!” (blue/red/white) artifact deck and the “Mutant Menace” (black/green/blue) radiation brew from Universes Beyond:…

  37. Fallout Precon Upgrades & Comparison | Hail Caesar vs Scrappy Survivors | 592

    · 1 h 27 min · Episode 592

    Support the show and become a Patron! Be a part of our community, receive awesome rewards, and more! https://www.patreon.com/commandzone -------- Show Notes: The year is 2287, America has been devastated by…

  38. How to Become a GENIUS at Commander | 591

    · 1 h 23 min · Episode 591

    Do you ever feel like you aren’t getting what you want out of Commander? Maybe you need to rethink how you’re thinking about the game. In fact, with the right mentality, you might even become a commander GENIUS! This…

  39. Official Fallout Preview Card - Elder Arthur Maxson | 590

    · 46 min · Episode 590

    Good news Fallout fans, the Vaults are open, and new cards are emerging into the wasteland! We’ve got an explosive preview card for you, so grab your power armor, because it’s time to reveal Elder Arthur Maxson from…

  40. The Best Cards (In the 99) from Murders at Karlov Manor | 589

    · 2 h 05 min · Episode 589

    Wanna murder the table (in-game) at your next commander night? Well, Murders at Karlov Manor is loaded up with fancy new tech to spice up your deck! This episode we’re going over the new cards for your 99 from Magic’s…

  41. Karlov Manor Precon Upgrades & Comparison | Deep Clue Sea vs Blame Game | 588

    · 1 h 36 min · Episode 588

    Need a clue about which precon to upgrade from Murders at Karlov Manor? Don’t worry, we’re on the case! This episode, we’re bringing you another back-to-back deck upgrade and comparison. We line up two suspects – the…

  42. MKM Precon Upgrades & Comparison | Deadly Disguise vs. Revenant Recon | 587

    · 1 h 29 min · Episode 587

    What’s better than one precon upgrade? TWO PRECON UPGRADES! This episode, we’re premiering our new side-by-side upgrade and comparison format, where we bring you 10-card upgrades (at a $50 budget) for double the decks!…

  43. Most Powerful Commanders from Murders at Karlov Manor | 586

    · 2 h 00 min · Episode 586

    WHO KILLED TEYSA KARLOV?! The culprit must have been quite a force to be reckoned with, so we’re reviewing all the most powerful Commander suspects from the new set, Murders at Karlov Manor. We’ll bring you the whole…

  44. “Deep Clue Sea” Full Deck Reveal - Murders at Karlov Manor | 585

    · 50 min · Episode 585

    Still investigating all of the new cards in Murders at Karlov Manor? Fear not! We have a major piece of the puzzle right here: an entire deck! Today, we reveal the “Deep Clue Sea” Bant (green, white, and blue)…

  45. Cards that Change Your Deck's Power Level | 584

    · 2 h 30 min · Episode 584

    When it comes to power, not all cards are created equal. Synergy is important but there are plenty of cards out there that can take a deck to the next level all on their own. This episode, we’re going over some of the…

  46. The Most Powerful Old School Commanders | 583

    · 1 h 32 min · Episode 583

    Commanders don’t need modern borders to be playable in the modern era. There are plenty of forgotten legends that still slap! This episode, we’re going over our favorite old school Commanders. We’ll lay out how to…

  47. Our Commander New Year's Resolutions | 582

    · 1 h 04 min · Episode 582

    New year, new you, new strategies and brews! This episode, the Command Zone Team breaks down our Commander resolutions for 2024. From how we build decks to how we play the game itself, there’s always something to…

  48. MTG in 2023 - Year in Review | Command Zone #581

    · 3 h 11 min · Episode 581

    2023 will forever be remembered as the year Wizards censored the Pinkertons. Or wait, did the Pinkertons take down the MTG Ambassador Program? There were so many controversies these past 365 days that it’s hard to keep…

  49. We Rank Every Precon from 2023 | 580

    · 2 h 36 min · Episode 580

    2023 had more Commander preconstructed decks than any year in MTG’s history, so you might have missed some of the very best ones. Well don’t worry! Rachel, Damen, and Murph are here to go over every single precon and…

  50. Jimmy’s Personal Commander Decks | 579

    · 1 h 36 min · Episode 579

    Agent of chaos, champion of red decks, and misser of land drops—that’s right—it’s Jimmy Wong! Welcome to a guided tour of Jimmy’s personal commander decks. The man himself is here to bring you a series of mini…

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