Magic: The Gathering Drive to Work Podcast
Mark Rosewater
300 episodes
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
Episodes page 1 of 6
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#1392: New York Comic Con 2026
In this episode, I talk all about my latest trip to New York Comic Con.
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#1391: Mini Teams
In this episode, I talk about a special kind of design team that we call a mini team. What are they and how do we use them? I explain it all here.
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#1390: Will Magic Run Out of Design Space?
I'm often asked, "Will Magic run out of design space?" This episode seeks to answer that question.
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#1389: Setting Up Downstream Teams
Exploratory design and vision design are the first steps in the design process. There are many teams that do work after we're done, and it's important that we set them up for success. This podcast episode talks about…
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#1388: Predefined Artifact Tokens
There are a number of frequently used artifact tokens that have their rules attached to their definition in the rules. I talk about them in this episode.
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#1387: Reality Fracture Limited with Ben Weitz
In this episode, I sit down with Ben Weitz, lead play designer for Reality Fracture Limited, to talk about how we approached the set for Limited.
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#1386: Unenfranchised Players
I talk a lot about our enfranchised players. This episode covers the other end of the spectrum.
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#1385: Being Scary
Magic has had three different evergreen keywords to express that a creature is scary (fear, intimidate, and menace). In this episode, I walk through the history of all three.
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#1384: Concurrency 2026
Four years ago, I recorded a podcast episode where I talked about all the things we were working on at the time. Everything I talked about has been released, so it's time for a new concurrency podcast where I talk…
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#1383: Reality Fracture Creative with Meris Mullaley
In this podcast, I sit down with Meris Mullaley, the creative lead for Reality Fracture, to talk all about its creative elements.
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#1382: What Went Wrong – March of the Machine: The Aftermath
This is the start of a new series I'll do from time to time called "What Went Wrong?" In it, I examine something we made that didn't work out. I'll explain why we made it and examine the problems it had. I begin by…
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#1381: Reality Fracture Design with Yoni Skolnik
In this podcast, I sit down with Yoni Skolnik, the lead set designer for Reality Fracture, to talk about the set's design.
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#1380: Atogs
This podcast is the history of one of Magic's hungriest creature types, one I had a huge hand in designing.
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#1379: Fresh Out of Design – Reality Fracture
Back in December of 2023, I handed off the vision design for Reality Fracture. I recorded this for you to hear my thoughts at the time of handoff.
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#1378: Getting the Banned Together, Part 7
This is the final part of a seven-part series based on a talk I gave at MagicCon: Amsterdam where I talk about the design of all the cards I had a major hand in that would later get banned or restricted.
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#1377: Innovation
One of the important parts of doing Magic design is coming up with things players haven't seen before, but how much innovation is the right amount? In this podcast, I talk all about that issue.
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#1376: Getting the Banned Together, Part 6
This is the part six of a seven-part series, based on a talk I gave at MagicCon: Amsterdam where I discussed the design of all the cards I had a major hand in that would later get banned or restricted.
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#1375: Supply Channels
Once we print Magic cards, how do we get them to you, the players? This podcast talks about the various ways we do that.
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#1374: Getting the Banned Together, Part 5
This is part five of a new series, based on a talk I gave at MagicCon: Amsterdam, where I talk about the design of all the cards I had a major hand in that would later be banned or restricted.
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#1373: Boston
My family took a vacation to Boston, so I talk about my trip and Boston's history with Magic.
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#1372: Getting the Banned Together, Part 4
This is part four of a new series, based on a talk I gave at MagicCon: Amsterdam, where I talk about the design of all the cards I had a major hand in that would later be banned or restricted.
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#1371: San Diego Comic-Con 2026
In this episode, I talk about my trip to the latest San Diego Comic-Con.
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#1370: Getting the Banned Together, Part 3
This is part three of a new series, based on a talk I gave at MagicCon: Amsterdam, where I talk about the design of all the cards I had a major hand in that would later be banned or restricted.
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#1369: MagicCon: Amsterdam 2026
In this episode, I talk about my trip to Amsterdam for the latest MagicCon.
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#1368: Getting the Banned Together, Part 2
This is part two of a new series, based on a talk I gave at MagicCon: Amsterdam, where I talk about the design of all the cards I had a major hand in that would later be banned or restricted.
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#1367: The Hobbit Design with Annie Sardelis
In this episode, I sit down with Magic: The Gathering® | The Hobbit™ Set Design Lead Annie Sardelis to talk about the making of the set.
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#1366: Getting the Banned Together, Part 1
This is the start of a new series, based on a talk I gave at MagicCon: Amsterdam, where I talk about the design of all the cards I had a major hand in that would later be banned or restricted.
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#1365: Dark Night of the Soul
There comes a time for many players where the game changes in such a way that it moves away from what they loved most about it. I talk about this phenomenon and detail my own personal "dark night of the soul" experience.
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#1364: Ravnica Allegiance
This is another in my series where I attempt to give every Magic expansion an episode of my podcast. Today, I talk about Ravnica Allegiance, the second set of our third visit to Ravnica.
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#1363: Online Negativity
I use this episode to talk about dealing with negativity online.
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#1362: Mana Curve
In this episode, I explain what a mana curve is and how they impact how we design Magic sets.
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#1361: Rivals of Ixalan
This episode is another in my series where I talk about every Magic expansion. Today, I talk about Rivals of Ixalan, the second set in the Ixalan block.
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#1360: Layers with Jess Dunks
One of the most complicated elements of the Magic rules is something known as "layers." I sit down with the man in charge of the rules, Jess Dunks, to help walk through an introduction to layers.
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#1359: Being a Magic Artist
In this episode, I talk about the weird fact that I'm a published Magic artist on an evergrowing number of cards. Note that I recorded this before Bicycle Elemental was made public.
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#1358: Mood Swings Strategy
Here, I talk about the basic strategy when playing Mood Swings. To make sure everyone gets their full allotment of Magic design episodes, this episode is bonus content.
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#1357: Aether Revolt
This episode is another in my series to talk about every Magic expansion. Here, I talk about Aether Revolt, the second set in the Kaladesh block.
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#1356: Inertia
In this episode, I talk about the pressures of changing things that have been the same for decades.
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#1355: All the Mood Swings Cards, Part 5
This episode is part five of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through…
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#1354: Quirks of Limited Edition (Alpha)
In this episode, I talk about many of the weird elements of Magic's first set.
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#1353: Emotional Response
In this episode, I cover one of the main goals of game design: to create specific emotional responses in the players.
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#1352: All the Mood Swings Cards, Part 4
This episode is part four of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through…
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#1351: My Trip to LA in 2026
I just returned from a trip to Los Angeles, California, where I went to a red carpet event celebrating Magic: The Gathering® | Marvel Super Heroes. I then spent three days doing interviews about the set at Summer Game…
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#1350: Marvel Super Heroes Design
In this episode, I talk about designing Magic: The Gathering® | Marvel Super Heroes.
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#1349: All the Mood Swings Cards, Part 3
This episode is part three of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through…
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#1348: High Mana Value Spells, Part 2
This episode is part two of a two-part series where I talk about the designs of all the cards that have a mana value of 11 or higher.
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#1347: High Mana Value Spells, Part 1
This episode is part one of a two-part series where I talk about the designs of all the cards that have a mana value of 11 or higher.
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#1346: All the Mood Swings Cards, Part 2
This episode is part two of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and…
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#1345: Landfall
In this episode, I talk about the history of one of Magic's greatest mechanics, landfall.
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#1344: Depth
In this episode, I talk about the pros and cons of the depth of Magic's gameplay.
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#1343: All the Mood Swings Cards, Part 1
This episode is part one of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and…
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