Rules School
Wisconsin State Golf Association
49 episodes
Welcome to the Rules School Podcast presented by the Wisconsin State Golf Association. This series will consist of 25 episodes, with each episode focusing on one rule. Join us for a deep dive into the Official Rules of Golf.
Episodes
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Rule 25 - Modifications for Players with Disabilities (2023)
(Effective January 2023) Rule 25 provides modifications to certain Rules of Golf to allow players with specific disabilities to play fairly with players who have no disabilities, the same disability or a different type…
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Rule 24 - Team Competitions (2023)
(Effective January 2023) Rule 24 covers team competitions (played in either match play or stroke play), where multiple players or sides compete as a team with the results of their rounds or matches combined to produce…
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Rule 23 - Four-Ball (2023)
(Effective January 2023) Rule 23 covers Four-Ball (played either in match play or stroke play), where partners compete as a side with each playing a separate ball. The side's score for a hole is the lower score of the…
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Rule 22 - Foursomes (Also Known as Alternate Shot) (2023)
(Effective January 2023) Rule 22 covers Foursomes (played either in match play or stroke play), where two partners compete together as a side by alternating in making strokes at a single ball. The Rules for this form…
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Rule 21 - Other Forms of Individual Stroke Play and Match Play (2023)
(Effective January 2023) Rule 21 covers four other forms of individual play, including three forms of stroke play where scoring is different than in regular stroke play: Stableford (scoring by points awareded on each…
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Rule 20 - Resolving Rules Issues During Round; Rulings by Referee and Committee (2023)
(Effective January 2023) Rule 20 covers what players should do when they have questions about the Rules during a round, including the procedures (which differ in match play and stroke play) allowing a player to protect…
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Rule 19 - Unplayable Ball (2023)
(Effective January 2023) Rule 19 covers the player's several relief options for an unplayable ball. This allows the player to choose which option to use - normally with one penalty stroke - to get out of a difficult…
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Rule 18 - Stroke-and-Distance Relief; Ball Lost or Out of Bounds; Provisional Ball (2023)
(Effective January 2023) Rule 18 covers taking relief under penalty of stroke and distance. When a ball is lost outside a penalty area or comes to rest out of bounds, the required progression of playing from the teeing…
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Rule 17 - Penalty Areas (2023)
(Effective January 2023) Rule 17 is a specific Rule for penalty areas, which are bodies of water or other areas defined by the Committee where a ball is often lost or unable to be played. For one penalty stroke,…
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Rule 16 - Relief from Abnormal Course Conditions (Including Immovable Obstructions), Dangerous Animal Condition, Embedded Ball (2023)
(Effective January 2023) Rule 16 covers when and how the player may take free relief by playing a ball from a different place, such as when there is interference by an abnormal course condition or a dangerous animal…
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Rule 15 - Relief from Loose Impediments and Movable Obstructions (Including Ball or Ball-Marker Helping or Interfering with Play) (2023)
(Effective January 2023) Rule 15 covers when and how the player may take free relief from loose impediments and movable obstructions. • These movable natural and artificial objects are not treated as part of the…
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Rule 14 - Procedures for Ball: Marking, Lifting and Cleaning; Replacing on Spot; Dropping in Relief Area; Playing from Wrong Place (2023)
(Effective January 2023) Rule 14 covers when and how the player may mark the spot of a ball at rest and lift and clean the ball and how to put a ball back into play so that the ball is played from the right place. •…
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Rule 13 - Putting Greens (2023)
(Effective January 2023) Rule 13 is a specific Rule for putting greens. Putting greens are specially prepared for playing the ball along the ground and there is a flagstick for the hole on each putting green, so…
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Rule 12 - Bunkers (2023)
(Effective January 2023) Rule 12 is a specific Rule for bunkers, which are specially prepared areas intended to test the player's ability to play a ball from the sand. To make sure the player confronts this challenge,…
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Rule 11 - Ball in Motion Accidentally Hits Person, Animal or Object; Deliberate Actions to Affect Ball in Motion (2023)
(Effective January 2023) Rule 11 covers what to do if the player's ball in motion hits a person, animal, equipment or anything else on the course. When this happens accidentally, there is no penalty and the player…
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Rule 10 - Preparing for and Making a Stroke; Advice and Help; Caddies (2023)
(Effective January 2023) Rule 10 covers how to prepare for and make a stroke, including advice and other help the player may get from others (including caddies). The underlying principle is that golf is a game of skill…
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Rule 9 - Ball Played as It Lies; Ball at Rest Lifted or Moved (2023)
(Effective January 2023) Rule 9 covers a central principle of the game: "play the ball as it lies". • If the player's ball comes to rest and is then moved by natural forces such as wind or water, the player normally…
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Rule 8 - Course Played as It Is Found (2023)
(Effective January 2023) Rule 8 covers a central principle of the game: "play the course as you find it". When the player's ball comes to rest, they normally have to accept the conditions affecting the stroke and not…
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Rule 7 - Ball Search: Finding and Identifying Ball (2023)
(Effective January 2023) Rule 7 allows the player to take reasonable actions to fairly search for their ball in play after each stroke. • But the player still must be careful, as a penalty will apply if the player…
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Rule 6 - Playing a Hole (2023)
(Effective January 2023) Rule 6 covers how to play a hole - such as the specific Rules for teeing off to start a hole, the requirement to use the same ball for an entire hole except when substitution is allowed, the…
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Rule 5 - Playing the Round (2023)
(Effective January 2023) Rule 5 covers how to play a round - such as where and when a player may practise on the course before or during a round, when a round starts and ends and what happens when play has to stop or…
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Rule 4 - The Player's Equipment (2023)
(Effective January 2023) Rule 4 covers the equipment that players may use during a round. Based on the principle that golf is a challenging game in which success should depend on the player's judgement, skills and…
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Rule 3 - The Competition (2023)
(Effective January 2023) Rule 3 covers the three central elements of all golf competitions: • Playing either match play or stroke play, • Playing either as an individual or with a partner as part of a side, and •…
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Rule 2 - The Course (2023)
(Effective January 2023) Rule 2 introduces the basic things every player should know about the course: • There are five defined ares of the course, and • There are several trypes of defined objects and conditions that…
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Rule 1 - The Game, Player Conduct and the Rules (2023)
(Effective January 2023) Rule 1 introduces these central principles of the game for the player: • Play the course as you find it and play the ball as it lies. • Play by the Rules and in the spirit of the game. • You…
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Rule 24: Team Competitions
Rule 24 covers team competitions (played in either match play or stroke play), where multiple players or sides compete as a team with the results of their rounds or matches combined to produce an overall team score.
-
Rule 23: Four-Ball
Rule 23 covers Four-Ball (played either in match play or stroke play), where partners compete as a side with each playing a separate ball. The side's score for a hole is the lower score of the partners on that hole.
-
Rule 22: Foursomes (Also Known as Alternate Shot)
Rule 22 covers Foursomes, where two partners compete together as a side by alternating in making strokes at a single ball. The Rules for this form of play are essentially the same as for individual play, except for…
-
Rule 21: Other Forms of Individual Stroke Play and Match Play
Rule 21 covers four other forms of individual play, including three forms of stroke play where scoring is different than in regular stroke play: Stableford, Maximum Score, and Par/Bogey.
-
Rule 20: Resolving Rules Issues During Round; Rulings by Referee and Committee
Rule 20 covers what players should do when they have questions about the Rules during a round, including the procedures (which differ in match play and stroke play) allowing a player to protect the right to get a…
-
Rule 19: Unplayable Ball
Rule 19 covers the player's several relief options for an unplayable ball. This allows the player to choose which option to use - normally with one penalty stroke - to get out of a difficult situation anywhere on the…
-
Rule 18: Stroke-and-Distance Relief; Ball Lost or Out of Bounds; Provisional Ball
Rule 18 covers taking relief under penalty of stroke and distance. When a ball is lost outside a penalty area or comes to rest out of bounds the player must resume by playing again from where the previous stroke was…
-
Rule 17: Penalty Areas
Rule 17 is a specific Rule for penalty areas, which are bodies of water or other areas defined by the Committee where a ball is often lost or unable to be played. For one penalty stroke, players may use specific relief…
-
Rule 16: Relief from Abnormal Course Conditions (Including Immovable Obstructions), Dangerous Animal Condition, Embedded Ball
Rule 16 covers when and how the player may take free relief by playing a ball from a different place, such as when there is interference by an abnormal course condition or a dangerous animal condition.
-
Rule 15: Relief from Loose Impediments and Movable Obstructions (including Ball or Ball-Marker Helping or Interfering with Play)
Rule 15 covers when and how the player may take free relief from loose impediments and movable obstructions.
-
Rule 14: Procedures for Ball: Marking, Lifting and Cleaning; Replacing on Spot; Dropping in Relief Area; Playing from Wrong Place
Rule 14 covers when and how a player may mark the spot of a ball at rest and lift and clean the ball and how to put a ball back into play so that the ball is played from the right place.
-
Rule 13: Putting Greens
Rule 13 is a specific Rule for putting greens. Putting greens are specially prepared for playing the ball along the ground and there is a flagstick for the hole on each putting green, so certain different Rules apply…
-
Rule 12: Bunkers
Rule 12 is a specific Rule for bunkers, which are specially prepared areas intended to test the player's ability to play a ball from the sand. To make sure the player confronts this challenge, there are some…
-
Rule 11: Ball in Motion Accidentally Hits Person, Animal or Object; Deliberate Actions to Affect Ball in Motion
Rule 11 covers what to do if the player's ball in motion hits a person, animal, equipment, or anything else on the course.
-
Rule 10: Preparing for and Making a Stroke; Advice and Help; Caddies
Rule 10 covers how to prepare for and make a stroke, including advice and other help the player may get from others (including caddies). The underlying principle is that golf is a game of skill and personal challenge.
-
Rule 9: Ball Played as It Lies; Ball at Rest Lifted or Moved
Rule 9 covers a central principle of the game: "play the ball as it lies".
-
Rule 8: Course Played as It Is Found
Rule 8 covers a central principle of the game: "play the course as you find it".
-
Rule 7: Ball Search: Finding and Identifying Ball
Rule 7 allows the player to take reasonable actions to fairly search for his or her ball in play after each stroke.
-
Rule 6: Playing a Hole
Rule 6 covers how to play a hole - such as the specific Rules for teeing off to start a hole, the requirement to use the same ball for an entire hole except when substitution is allowed, the order of play, (which…
-
Rule 5: Playing the Round
Episode 5 focuses on Rule 5: Playing the Round. Rule 5 covers how to play a round - such as where and when a player may practice on the course before or during a round, when a round starts, and what happens when play…
-
Rule 4: The Player's Equipment
Episode 4 focuses on Rule 4: The Player's Equipment. Rule 4 covers the equipment that players may use during a round.
-
Rule 3: The Competition
Episode 3 focuses on Rule 3: The Competition. Rule 3 covers the three central elements of all golf competitions: • Playing either match play or stroke play, • Playing either as an individual or with a partner as part…
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Rule 2: The Course
Episode 2 focuses on Rule 2: The Course.
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Rule 1: The Game, Player Conduct and the Rules
Episode 1 focuses on Rule 1: The Game, Player Conduct, and the Rules.
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