Podcasts · Game Maker's Notebook
Jake Birkett on Forbidden Solitaire, Casual Games, and Surviving Gamedev for 11 Years Without a Hit
· 1 h 41 min
Episode Jake Birkett on Forbidden Solitaire, Casual Games, and Surviving Gamedev for 11 Years Without a Hit
Trent Kusters chats with Jake Birkett of Grey Alien Games. Together they discuss how he worked together with Night Signal Entertainment on their card-slashing "horror" collaboration, Forbidden Solitaire; the importance of managing scope with small teams; how to properly understand Steam user engagement; and his GDC talk How to Survive in Gamedev for Eleven Years Without a Hit through the scope of the current development landscape.
This episode is supported by
Xsolla
Episode Host: Trent Kusters
Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
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Links in the notes 11
- https://bsky.app/profile/trentkusters.bsky.social
- https://x.com/GreyAlien
- https://www.greyaliengames.com/
- https://nightsignalentertainment.com/
- https://store.steampowered.com/app/3414580/Forbidden_Solitaire/
- https://www.youtube.com/watch?v=JmwbYl6f11c
- https://xsolla.pro/AIASP
- https://apple.co/3rF0EtC
- https://bit.ly/4kU34Lt
- https://linktr.ee/AIAS
- https://www.aiasfoundation.org/
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