Podcasts · Game Maker's Notebook
Housemarque's Gregory Louden on Saros, Narrative and Game Design
· 1 h 46 min
Episode Housemarque's Gregory Louden on Saros, Narrative and Game Design
Trent Kusters chats with Gregory Louden, Creative Director behind Housemarque's latest dark sci-fi bullet-ballet, Saros. Together they discuss his early work in film with directors such as Alfonso Cuarón and Ridley Scott; transitioning into games and his path from VFX, to narrative, and ultimately direction; creating a spiritual successor to Returnal while developing a brand new IP; focusing on challenging but rewarding gameplay; and building a narrative around the roguelike gameplay.
This episode is supported by
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iam8bit
Episode Host: Trent Kusters
Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
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Links in the notes 11
- https://bsky.app/profile/trentkusters.bsky.social
- https://x.com/GregoryLouden
- https://housemarque.com/
- https://www.playstation.com/en-us/games/saros/
- https://www.playstation.com/en-us/games/returnal/
- https://xsolla.pro/AIASP
- https://www.iam8bit.com/
- https://apple.co/3rF0EtC
- https://bit.ly/4kU34Lt
- https://linktr.ee/AIAS
- https://www.aiasfoundation.org/
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