Sound - An Interactive eBook

by Kyle Forinash and Wolfgang Christian

The goal was to create an engaging text that integrates the strengths of printed, static textbooks and the interactive dynamics possible with simulations to engage the student in actively learning the physics of sound. This book consists of 33 interactive simulations which require the reader to click buttons, move sliders, etc. in order to answer questions about the behavior of waves and sound in particular.

Description from LibreTexts.

Subjects
Physics, Waves and Acoustics
Licence
CC BY-NC-SA 3.0, as LibreTexts states it. Non-commercial use only.
Who can read
Tweens profiles and older, judged from its title and subjects

Contents

LibreTexts writes equations in TeX, and here they show as TeX; the PDF has them typeset.

  1. Front Matter
  2. TitlePage
  3. InfoPage
  4. Introduction to Sound
  5. Table of Contents
  6. Licensing
  7. 1: Basics
  8. 1.1: Basics- Work and Energy
  9. 1.1.1: Motion and Force
  10. 1.1.2: Newton's Three Laws
  11. 1.1.3: Density and Pressure
  12. 1.1.4: Energy and Power
  13. 1.1.5: Two Energy Laws
  14. 1.1.6: Conservation of Energy Simulation
  15. 1.2: Basics- The Molecular Basis of Matter
  16. 1.2.1: Molecular Dynamics Simulation
  17. 2: Vibrations
  18. 2.1: Vibrations
  19. 2.1.1: Simple Harmonic Motion
  20. 2.1.2: Period, Frequency, Amplitude, Restoring Force, Phase
  21. 2.1.3: Simple Harmonic Motion Simulation
  22. 3: Resonance
  23. 3.1: Resonance
  24. 3.1.1: Resonance Examples
  25. 3.1.2: A Few Other Examples of Resonance
  26. 3.1.3: Harmonic Motion and Resonance Simulation
  27. 3.2: Resonance Springs
  28. 3.2.1: Driven Springs Simulation
  29. 3.3: Quality Factor
  30. 3.3.1: Quality
  31. 3.3.2: Q-Factor Simulation
  32. 4: Wave Types
  33. 4.1: Transverse Waves
  34. 4.1.1: Transverse Waves
  35. 4.1.2: Transverse Wave Simulation
  36. 4.2: Longitudinal Waves
  37. 4.2.1: Longitudinal Waves
  38. 4.2.2: Longitudinal Wave Simulation
  39. 4.3: Other Waves
  40. 4.3.1: Torsional Waves
  41. 4.3.2: Examples of Waves
  42. 4.3.3: Water Wave Simulation
  43. 4.4: Electromagnetic Waves
  44. 4.4.1: Electromagnetic Waves
  45. 4.4.2: Antenna Simulation
  46. 5: Wave Speed
  47. 5.1: Wave Speed
  48. 5.1.1: Speeds of Different Types of Waves
  49. 5.1.2: Speed of a Wave Simulation
  50. 6: Wave Behavior
  51. 6.1: Doppler Shift
  52. 6.1.1: Doppler Shift
  53. 6.1.2: The Doppler Effect Simulation
  54. 6.2: Mirrors and Reflection
  55. 6.2.1: Reflection
  56. 6.2.2: Reflection Simulation
  57. 6.3: Refraction
  58. 6.3.1: Refraction
  59. 6.3.2: Refraction Simulation
  60. 6.4: Lenses
  61. 6.4.1: Lens Simulation
  62. 6.5: Dispersion
  63. 6.5.1: Dispersion Simulation
  64. 6.6: Adding Wave Pulses
  65. 6.6.1: Adding Waves
  66. 6.6.2: Adding Two Wave Pulses (Superposition)
  67. 6.7: Adding Sinusoidal Waves
  68. 6.7.1: Adding Two Linear Waves Simulation
  69. 6.8: Path Difference
  70. 6.8.1: Interference
  71. 6.8.2: Interference Due to Path Difference Simulation
  72. 6.9: Interference
  73. 6.9.1: Interference- Ripple Tank Simulation
  74. 6.10: Diffraction
  75. 6.10.1: Diffraction
  76. 6.10.2: Diffraction Simulation
  77. 7: Pitch, Loudness and Timbre
  78. 7.1: Pitch, Loudness and Timbre
  79. 7.1.1: Pitch
  80. 7.1.2: Loudness
  81. 7.1.3: The Decibel Scale
  82. 7.1.4: Just Noticeable Difference
  83. 7.1.5: Timbre (the first time)
  84. 8: Fourier Series
  85. 8.1: Sound Texture
  86. 8.1.1: Wave Shape
  87. 8.1.2: Sound Waveforms Simulation
  88. 8.2: Fourier Series
  89. 8.2.1: Fourier Series
  90. 8.2.2: Fourier Analysis
  91. 8.2.3: Fourier Series Simulation
  92. 8.2.4: Timbre (again!)
  93. 8.3: Microphone Sound Analyzer
  94. 8.3.1: Fourier Analysis of Microphone Data
  95. 9: The Ear and Perception
  96. 9.1: The Ear and Perception
  97. 9.1.1: Structure of the Ear
  98. 9.1.2: The Place Theory of Hearing
  99. 9.1.3: The Temporal Theory of Hearing
  100. 9.1.4: Hearing Loss
  101. 9.1.5: The Missing Fundamental
  102. 9.1.6: Missing Fundamental Simulation
  103. 9.2: Beats
  104. 9.2.1: Other Combination Tones
  105. 9.2.2: Beats and Critical Bands Simulation
  106. 9.2.3: Other Interesting Auditory Phenomena
  107. 9.2.4: Animal Hearing
  108. 10: Strings
  109. 10.1: Driven String and Resonance
  110. 10.1.1: String Resonance
  111. 10.1.2: Driven String Simulation
  112. 10.2: Plucked String
  113. 10.2.1: Plucked String
  114. 10.2.2: Plucked String Simulation
  115. 10.3: Vibrating Plates Simulation
  116. 10.3.1: Surface Resonances
  117. 10.3.2: Vibrating Plate Simulation
  118. 10.3.3: Other Surfaces
  119. 10.3.4: Volume or Helmholtz Resonance
  120. 10.3.5: Stringed Instruments
  121. 11: Tubes
  122. 11.1: Standing Waves in a Tube
  123. 11.1.1: Tube Resonance
  124. 11.1.2: Standing Wave Simulation
  125. 11.2: Reflection of Waves at a Boundary
  126. 11.2.1: Reflection of Waves
  127. 11.2.2: Reflection Simulation
  128. 11.3: Impedance
  129. 11.3.1: Impedance
  130. 11.3.2: Impedance Simulation
  131. 11.3.3: Woodwind Instruments
  132. 11.3.4: Brass Instruments
  133. 11.3.5: Pipe Organs and Other Reed Instruments
  134. 12: Percussion
  135. 12.1: Percussion and Drumheads
  136. 12.1.1: Vibrating Membranes
  137. 12.1.2: Circular Drum Head Simulation
  138. 12.1.3: Drums
  139. 12.1.4: Harmonic Percussion Instruments
  140. 12.1.5: Other Musical Instruments
  141. 13: Voice
  142. 13.1: The Human Voice
  143. 13.1.1: The Vocal Tract
  144. 13.1.2: Vocal Formants
  145. 13.1.3: Phonemes
  146. 13.1.4: Singing
  147. 13.1.5: Animal Sounds
  148. 14: Musical Scales
  149. 14.1: Musical Scales
  150. 14.1.1: The Pythagorean Scale
  151. 14.1.2: Equal Temperament
  152. 14.1.3: Temperament Simulation
  153. 15: Acoustics
  154. 15.1: Acoustics
  155. 15.1.1: 16.1.1-Acoustic Qualities
  156. 15.1.2: Reverberation
  157. 15.1.3: Other Acoustical Effects
  158. 15.1.4: Sound Reinforcement
  159. 15.1.5: Spatial Perception
  160. 15.1.6: Animal Acoustics
  161. 15.1.7: Other Acoustical Applications
  162. 16: Electricity and Magnetism
  163. 16.1: EandM- Ohm's Law
  164. 16.1.1: Ohm's Law
  165. 16.2: EandM- Currents and Magnetic Fields
  166. 16.2.1: Currents Cause Magnetic Fields
  167. 16.2.2: Magnetic Field Simulation
  168. 16.3: EandM- Electric and Magnetic Forces
  169. 16.3.1: Currents in a Magnetic Field MAY Experience a Force
  170. 16.3.2: Electric and Magnetic Forces Simulation
  171. 16.4: EandM- Faraday's Law
  172. 16.4.1: A CHANGING Magnetic Field Can Cause Current to Flow
  173. 16.4.2: Faraday's Law Simulation
  174. 17: Electronics
  175. 17.1: Electronics
  176. 17.1.1: Microphones
  177. 17.1.2: Recording
  178. 17.1.3: Amplification
  179. 17.1.4: Speakers
  180. 17.1.5: Transmission
  181. Back Matter
  182. Index
  183. Index
  184. Glossary
  185. Glossary
  186. Detailed Licensing