16.0: Introduction

Matrix Algebra with Computational Applications · LibreTexts

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    16.0: Introduction
    A robot cartoon.
    Image from: https://pixabay.com/images/search/toy robot/

    Today, we will calculate the forward kinematics of some 3D robots. This means we would like to come up with a set of transformations such that we can know the \(x\), \(y\), \(z\) coordinates of the end effector with respect to the world coordinate system which is at the base of the robot.

    Agenda for today’s class (80 minutes)

    1. (20 minutes) Review Pre-Class Assignment
    2. (30 minutes) Robot Kinematics - Pick and Place
    3. (30 minutes) Odd Clock

    This page titled 16.0: Introduction was last modified on Sat, 17 Sep 2022 15:14:23 GMT and is shared under a CC BY-NC 4.0 license and was authored, remixed, and/or curated by Dirk Colbry via source content that was edited to the style and standards of the LibreTexts platform.