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- 3.2: Linear Programming - Method of Corners
- This chapter covers principles of a geometrical approach to linear programming. After completing this chapter students should be able to: solve linear programming problems that maximize the objective function and solve linear programming problems that minimize the objective function.
- 3.3: Linear Programming - The Simplex Method
- This chapter covers principles of the simplex method to Linear Programming. After completing this chapter students should be able to: solve linear programming maximization problems using the simplex method and solve the minimization problems using the simplex method.
3: All Things Linear Inequality is shared under a not declared license and was authored, remixed, and/or curated by LibreTexts.
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