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Equal Loudness Principle
The Equal Loudness Contour (Fletcher-Munson curves) shows that the human ear does not perceive all frequencies as equally loud, even when played at the same intensity. For example, a 40 Hz tone must be played louder than a 1,000 Hz tone to be perceived as equally loud.
This principle is crucial in audio engineering and sound design, as it influences mixing, mastering, and audio production.
Figure \(\PageIndex{1}\):“Equal loudness”, Nick84 (talk)Lindos1.svg, (Public domain).
This page titled 3.6: Equal Loudness Principle was last modified on Fri, 01 May 2026 02:54:58 GMT and is shared under a CC BY-SA 4.0 license and was authored, remixed, and/or curated by Geoffrey Dunbar.
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