4: Input/Output- Designing the User Interface

Java, Java, Java - Object-Oriented Programming · LibreTexts

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    4: Input/Output- Designing the User Interface
    Learning Objectives

    After studying this chapter, you will

    • Understand the importance of the user interface.
    • Know how to use a simple command-line interface.
    • Be able to program and use a simple Graphical User Interface (GUI).
    • Understand the concept of event-driven programming.
    • Know how to program and use a Java Swing program.


    This page titled 4: Input/Output- Designing the User Interface was last modified on Mon, 20 Apr 2026 22:16:37 GMT and is shared under a CC BY 4.0 license and was authored, remixed, and/or curated by Ralph Morelli and Ralph Wade via source content that was edited to the style and standards of the LibreTexts platform.