Opening the book…
After studying this chapter, you will
- Understand the role that methods play in an object-oriented program.
- Know how to use parameters and arguments to pass data to an object.
- Understand how constructor methods are used to instantiate objects.
- Know the difference between passing a value and passing a reference to an object.
- Be able to design your own methods.
- Know how to use the if-else and while control structures.
This page titled 3: Methods- Communicating with Objects was last modified on Thu, 16 Apr 2026 21:53:38 GMT and is shared under a CC BY 4.0 license and was authored, remixed, and/or curated by Ralph Morelli and Ralph Wade via source content that was edited to the style and standards of the LibreTexts platform.
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