3.23: Summary

Making Games with Python and Pygame · LibreTexts

0%

Contents

    Text

    Size
    100%
    Theme
    Typeface
    Line length
    Spacing

    From LibreTexts, under CC BY-NC-SA 3.0, as the source states it; its equations are written in TeX, which the PDF shows typeset. This page at LibreTexts.

    3.23: Summary

    This covers the basics of making graphical games with the Pygame framework. Of course, just reading about these functions probably isn’t enough to help you learn how to make games using these functions. The rest of the chapters in this book each focus on the source code for a small, complete game. This will give you an idea of what complete game programs "look like", so you can then get some ideas for how to code your own game programs.

    Unlike the "Invent Your Own Computer Games with Python" book, this book assumes that you know the basics of Python programming. If you have trouble remembering how variables, functions, loops, if-else statements, and conditions work, you can probably figure it out just by seeing what’s in the code and how the program behaves. But if you are still stuck, you can read the "Invent with Python" book (it’s for people who are completely new to programming) for free online at http://inventwithpython.com.


    This page titled 3.23: Summary was last modified on Mon, 18 May 2020 08:29:36 GMT and is shared under a CC BY-NC-SA 3.0 license and was authored, remixed, and/or curated by Al Sweigart via source content that was edited to the style and standards of the LibreTexts platform.