7.13: Drawing “Press a key” Text to the Screen

Making Games with Python and Pygame · LibreTexts

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    From LibreTexts, under CC BY-NC-SA 3.0, as the source states it; its equations are written in TeX, which the PDF shows typeset. This page at LibreTexts.

    7.13: Drawing “Press a key” Text to the Screen
    def drawPressKeyMsg():
        pressKeySurf = BASICFONT.render('Press a key to play.', True, DARKGRAY)
        pressKeyRect = pressKeySurf.get_rect()
        pressKeyRect.topleft = (WINDOWWIDTH - 200, WINDOWHEIGHT - 30)
        DISPLAYSURF.blit(pressKeySurf, pressKeyRect)
    

    While the start screen animation is playing or the game over screen is being shown, there will be some small text in the bottom right corner that says "Press a key to play." Rather than have the code typed out in both the showStartScreen() and the showGameOverScreen(), we put it in a this separate function and simply call the function from showStartScreen() and showGameOverScreen().


    This page titled 7.13: Drawing “Press a key” Text to the Screen was last modified on Mon, 18 May 2020 08:26:07 GMT and is shared under a CC BY-NC-SA 3.0 license and was authored, remixed, and/or curated by Al Sweigart via source content that was edited to the style and standards of the LibreTexts platform.