Opening the book…
# Wormy (a Nibbles clone) # By Al Sweigart al@inventwithpython.com # http://inventwithpython.com/pygame # Released under a "Simplified BSD" license import random, pygame, sys from pygame.locals import * FPS = 15 WINDOWWIDTH = 640 WINDOWHEIGHT = 480 CELLSIZE = 20 assert WINDOWWIDTH % CELLSIZE == 0, "Window width must be a multiple of cell size." assert WINDOWHEIGHT % CELLSIZE == 0, "Window height must be a multiple of cell size." CELLWIDTH = int(WINDOWWIDTH / CELLSIZE) CELLHEIGHT = int(WINDOWHEIGHT / CELLSIZE) # R G B WHITE = (255, 255, 255) BLACK = ( 0, 0, 0) RED = (255, 0, 0) GREEN = ( 0, 255, 0) DARKGREEN = ( 0, 155, 0) DARKGRAY = ( 40, 40, 40) BGCOLOR = BLACK UP = 'up' DOWN = 'down' LEFT = 'left' RIGHT = 'right' HEAD = 0 # syntactic sugar: index of the worm's head
The code at the start of the program just sets up some constant variables used in the game. The width and height of the cells are stored in CELLSIZE. The assert statements on lines 13 and 14 ensure that the cells fit perfectly in the window. For example, if the CELLSIZE was 10 and the WINDOWWIDTH or WINDOWHEIGHT constants were set to 15, then only 1.5 cells could fit. The assert statements make sure that only a whole integer number of cells fits in the window.
Some more constants are set on lines 19 to 32. The HEAD constant will be explained later in this chapter.
This page titled 7.4: The Setup Code was last modified on Wed, 06 Nov 2019 02:02:41 GMT and is shared under a CC BY-NC-SA 3.0 license and was authored, remixed, and/or curated by Al Sweigart via source content that was edited to the style and standards of the LibreTexts platform.
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