3.7: Conclusion

The Data Renaissance · LibreTexts

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    From LibreTexts, under CC BY-NC-SA 4.0, as the source states it; its equations are written in TeX, which the PDF shows typeset. This page at LibreTexts.

    3.7: Conclusion

     

    Microtransactions have become a common feature of video games, generating significant revenue for game developers and publishers. When a couple of dollars here and there from a player base of thousands and sometimes millions over the span of years is compared to the initial launch year of a 60-dollar triple-A game, the optimal choice for most developers looking for a big profit is clear. While incredibly profitable now, only time can say how long they will stick around within the gaming industry. However, it’s undeniable how profitable the model is and has been over the years and how prevalent the trend is. On the other hand, players haven’t been the most receptive to the growing dominance of microtransactions in the industry. Players have been vocal with their dislike of the oversaturation of microtransactions in games and how greedy some of the uses of microtransactions within these games appear to be. However, when it comes down to the numbers, the industry of microtransactions has only grown and is projected to grow even more in the years to come.


    This page titled 3.7: Conclusion was last modified on Fri, 04 Oct 2024 15:53:35 GMT and is shared under a CC BY-NC-SA 4.0 license and was authored, remixed, and/or curated by J.J. Sylvia IV (Remixing Open Textbooks with an Equity Lens (ROTEL)) .