10: Video Games, Microtransactions, and Data

The Data Renaissance · LibreTexts

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    10: Video Games, Microtransactions, and Data

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    Chapter Written by Keshauni Johnson

    Learning Objectives

    • Understand the historical development of microtransactions in video games, from their early roots to their current ubiquitous presence in both mobile and triple-A titles.

    • Explain the ethical and psychological mechanisms at play in the use of microtransactions, including the concept of the sunken cost fallacy and the role of data analytics in shaping purchasing options.

    • Gain insights into the economic impact of microtransactions on the video game industry, including revenue generation and market trends.


    This page titled 10: Video Games, Microtransactions, and Data was last modified on Fri, 04 Oct 2024 15:51:32 GMT and is shared under a CC BY-NC-SA 4.0 license and was authored, remixed, and/or curated by J.J. Sylvia IV (Remixing Open Textbooks with an Equity Lens (ROTEL)) .