9: The Use of Matchmaking Data for Competitive Online Multiplayer Gaming

The Data Renaissance · LibreTexts

0%

Contents

    Text

    Size
    100%
    Theme
    Typeface
    Line length
    Spacing

    From LibreTexts, under CC BY-NC-SA 4.0, as the source states it; its equations are written in TeX, which the PDF shows typeset. This page at LibreTexts.

    9: The Use of Matchmaking Data for Competitive Online Multiplayer Gaming

    IX

    Chapter Written by Glenndale Bartolome

    Learning Objectives

    • Understand the complexities and challenges of online multiplayer matchmaking algorithms, including methods like the Elo ranking system and TrueSkill.

    • Identify the different metrics and data used in ranking systems to assess player skill and ensure fair gameplay.

    • Appreciate the ethical and social implications of data collection in online multiplayer games, including issues related to player satisfaction and game balance.


    This page titled 9: The Use of Matchmaking Data for Competitive Online Multiplayer Gaming was last modified on Fri, 04 Oct 2024 15:48:55 GMT and is shared under a CC BY-NC-SA 4.0 license and was authored, remixed, and/or curated by J.J. Sylvia IV (Remixing Open Textbooks with an Equity Lens (ROTEL)) .