# Haptic Virtual Reality Simulation Training for Conservation

Haptic interaction devices provide computer users with the physical sensation of touch. Typically, these devices simulate the force-feedback aspect of haptic sensation by exerting a mechanical response to user actions. This response allows virtual objects to be manipulated and touched as if they occupied real space. Force-feedback, experienced in conjunction with visual 3D computer models, can provide a highly realistic simulation of materials and objects. Haptic interface hardware and software tools were beginning to become more accessible around 2003, when Angela Geary began researching applications of haptics in the visual arts. Around that time, diverse research and technological development in the realm of haptic simulation was already being undertaken -- particularly in the field of medical and surgical training. Such research informed and inspired the initial exploration of haptics simulation as a training tool in conservation. In collaboration with paper conservator Mark Sandy (University of the Arts London), a prototype simulation was developed of the removal of aged backing materials from the reverse of works of art on paper -- a common and exacting treatment, with a steep learning curve. This was used to explore and test the viability of virtual haptic training for conservation practice. The lecture will review this research and reflect on some of the challenges encountered. Geary's current role as program leader in Fine Art Conservation at Northumbria University…

- Kind: Talk
- Year: 2009
- By: Library Of Congress
- Genres: Science
- Archive: [Library of Congress](https://www.loc.gov/item/2021688190/)
- Licence or status: Rights statement at the Library of Congress (as the archive states it)
- Credit: Library of Congress
- Who can watch: Tweens profiles and older (the archive gives no rating; placed by Invisible Network from its collection and subjects)

[Watch now](https://invisiblenetwork.ai/watch/archive/loc/2021688190?play=1)
