# Rendering Translucent Materials

This animation demonstrates a new practical model for rendering translucent materials. Translucent materials, such as marble, milk and skin have a soft and smooth appearance that cannot be simulated with standard lighting models. We illustrate the importance of correctly rendering translucency, and show how this can be used to eliminate the traditional hard computer graphics look.Our model is described in detail in the SIGGRAPH '2001 paper: ''A Practical Model for Subsurface Light Transport''.

- Kind: Cartoon
- Year: 2001
- Runtime: 2 min
- By: Steve Marschner
- Genres: Animation
- Archive: [Internet Archive](https://archive.org/details/Renderin2001)
- Licence or status: none stated by the archive
- Who can watch: Kids profiles and older (the archive gives no rating; placed by Invisible Network from its collection and subjects)

[Watch now](https://invisiblenetwork.ai/watch/archive/ia/Renderin2001?play=1)
