# The Audio Experience of Ghost of Yotei with Rev. Dr. Bradley D. Meyer

An episode of [Game Maker's Notebook](https://invisiblenetwork.ai/podcast/1313004515), 9 Feb 2026, 1 h 50 min.

Audio: https://dts.podtrac.com/redirect.mp3/pscrb.fm/rss/p/traffic.libsyn.com/secure/interactive/BRADLEY_MEYER_GMN_.mp3?dest-id=590891

Grammy Award winning composer Austin Wintory chats with Rev. Dr. Bradley D. Meyer, Audio Director at Sucker Punch Productions. Together they discuss his path to gaming and joining Sucker Punch; his thoughts on audio design including on his latest work in Ghost of Yōtei; the complex marriage of audio and music in large projects; and how they balanced the score of Ghost of Yōtei between Japanese Folk and Spaghetti Westerns influences. **Editor's Note: (01:01:48) Amon Tobin is the composer of the first inFAMOUS title. This episode is sponsored by Xsolla Episode Host: Austin Wintory Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation

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