# Subverting Expectations in Titanium Court with AP Thomson

An episode of [Game Maker's Notebook](https://invisiblenetwork.ai/podcast/1313004515), 6 Jul 2026, 1 h 45 min.

Audio: https://pdcn.co/e/dts.podtrac.com/redirect.mp3/pscrb.fm/rss/p/traffic.libsyn.com/secure/interactive/AP_THOMSON_GMN_.mp3?dest-id=590891

Trent Kusters chats with AP Thomson, creator of the surreal strategy-puzzle game, Titanium Court. Together they discuss his path into games and meeting his long time collaborator Jenny Jiao Hsia; working together on the award winning Consume Me; the development of Titanium Court including creating modular systems for faster development; creating the narrative and his advice on becoming a better writer; winning back to back Seumas McNally Grand Prizes; and subverting player expectations to create engaging experiences. *Editors Note - 40:30: The book AP references here is 'Game Feel' by Steve Swink (he was mistaken about Katherine Isbister co-authoring it, although she is in the acknowledgements). This episode is supported by Xsolla Episode Host: Trent Kusters Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation

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