# The Hidden Way Games Are Training Kids to Gamble

An episode of [Dr Justin Coulson's Happy Families](https://invisiblenetwork.ai/podcast/1082244480), 25 Mar 2026, 14 min.

Audio: https://mgln.ai/e/187/traffic.omny.fm/d/clips/fa326977-3de5-4283-9b8b-af3500c58607/b69b2795-5503-4de1-ac91-af460017906e/a13b554f-72fc-421c-802b-b40f00bf8062/audio.mp3?utm_source=Podcast&in_playlist=a05f1702-0c0e-4b0f-8014-af460017907c

What if your child is learning to gamble… without ever placing a bet? From loot boxes to “harmless” game rewards, today’s episode exposes the subtle systems inside kids’ games that are shaping how they think about money, risk, and reward. New research shows a clear pattern: exposure leads to normalisation—and normalisation leads to real gambling. If your child plays games, this isn’t optional listening. KEY POINTS • 75% of kids (10–17) are exposed to gambling-like features in games • Loot boxes mimic poker machines with random reward systems • Watching gambling-style content normalises the behaviour • “Practice gambling” (social casino games) builds familiarity without risk • Attitudes - not peer pressure - drive real-world gambling behaviour • Early exposure significantly increases the likelihood of gambling later QUOTE OF THE EPISODE “Once gambling feels normal, the step to doing it for real becomes tiny.” RESOURCES MENTIONED • Belgian longitudinal study on kids and gambling exposure • Games referenced: Roblox, Fortnite, FIFA • Boys: Raising Strong Young Men from the Inside Out by Dr Justin Coulson ACTION STEPS FOR PARENTS • Know the game mechanics (not just the game name) • Call it out clearly: explain how it mirrors real gambling • Set firm spending boundaries (no in-game purchases) • Watch what they watch (streams matter more than you think) • Have ongoing conversations about how games are designed to hook them See omnystudio.com/listener for privacy information.

## Transcript

[0:05] Speaker 1: Hello, this is the Happy Families Podcast. Today we're talking
[0:08] Speaker 1: about something that might be happening in your house right
[0:10] Speaker 1: now without you even realizing it. Your children may be
[0:13] Speaker 1: learning how to gamble while they're playing video games. They
[0:17] Speaker 1: don't have to be on any of the betting apps.
[0:19] Speaker 1: They could just be playing video games and being groomed
[0:22] Speaker 1: into gambling by big tech. New research out of Belgium
[0:26] Speaker 1: has tracked more than five hundred young people over a
[0:29] Speaker 1: twelve month period and found something that parents I think
[0:33] Speaker 1: absolutely need to know. Kids who interact with gambling like
[0:36] Speaker 1: features in their games are significantly more likely to start
[0:40] Speaker 1: gambling for real money. And the frightening part of this,
[0:44] Speaker 1: we're not just talking about teenagers. This study looked at
[0:46] Speaker 1: kids as young as ten. In today's Doctor's Desk episode
[0:50] Speaker 1: of the Happy Families podcast, we break down the study,
[0:52] Speaker 1: look at what happened in the study, what's happening with
[0:55] Speaker 1: our kids, and what we can do about it. Stay
[0:58] Speaker 1: with us, that's next.
[1:04] Speaker 2: Mary Kwalski.
[1:05] Speaker 1: Escape since a censory overload using the gaming platform roadblocks,
[1:10] Speaker 1: but the seventeen year old is worried. Gameplay feels increasingly
[1:14] Speaker 1: like gambling, rolling dice and dependent on your luck you
[1:18] Speaker 1: get different pets. To me, bledanly feels like the whole
[1:21] Speaker 1: point of the game is gambling. Goday, Welcome to the
[1:24] Speaker 1: Happy Families podcast, Real Parenting Solutions every single day. It's
[1:26] Speaker 1: Australia's most downloaded parenting podcast. We are Justin and Kylie Colson.
[1:30] Speaker 1: Today it's a doctor's desk episode with high applicability to
[1:34] Speaker 1: every family whose kids are odd enough to play games
[1:36] Speaker 1: online on a screen. Kylie, let's kick straight into this one.
[1:41] Speaker 2: So what did they actually do?
[1:42] Speaker 1: Okay? So this is a study coming out of Belgium,
[1:44] Speaker 1: five hundred and sixty one Belgian children age ten to seventeen.
[1:47] Speaker 1: So we're talking about our tweens and our teens. They
[1:50] Speaker 1: were surveyed twice twelve months apart, and essentially the researchers
[1:54] Speaker 1: were tracking their exposure to gambling like elements in games
[1:59] Speaker 1: and the degree to which they were involved in real
[2:01] Speaker 1: world gambling.
[2:03] Speaker 2: So when you talk about gambling like elements, what are
[2:06] Speaker 2: you suggesting?
[2:07] Speaker 1: Okay? So in this particular study, I looked at three
[2:10] Speaker 1: types of gambling like elements. You know this, We've talked
[2:12] Speaker 1: about this so much on the pod. Big Tech turns
[2:15] Speaker 1: their platform into something like a casino because of the
[2:19] Speaker 1: flashing lines. Well, the interval of the reward keeps people
[2:22] Speaker 1: coming back and back and back, like the rattle of
[2:24] Speaker 1: the pigeon in the BF skinner box. So three different
[2:27] Speaker 1: types of gambling that they looked at. Loot boxes, social
[2:30] Speaker 1: casino games, and watching gambling streams and videos.
[2:36] Speaker 2: I'm curious, how does watching a gambling stream impact players?
[2:41] Speaker 1: Yeah, so let's talk about each of these in turn.
[2:43] Speaker 1: If you're watching a gambling stream, what that basically does
[2:46] Speaker 1: is it normalizes the process of gambling. Like it's so
[2:51] Speaker 1: interesting because when you hear things, it's very easy to
[2:54] Speaker 1: be dismissive of them. For example, when we are talking
[2:57] Speaker 1: to one of our children about their diet, or about
[2:59] Speaker 1: how much sleep they or about how they need to
[3:01] Speaker 1: get off their screen, and we start to talk about
[3:03] Speaker 1: the reasons why, they go, yeah, don't believe it. It's
[3:06] Speaker 1: not consistent with my experience. They just let it go right.
[3:08] Speaker 1: Words that we hear they're like water off a duck's back.
[3:12] Speaker 1: So often when we read something, it seems to carry
[3:15] Speaker 1: more weight. It's almost like when you're literate and meaning
[3:18] Speaker 1: can be conveyed through words on the written page.
[3:22] Speaker 2: Reading someone who you.
[3:24] Speaker 1: Trust is an authority exactly whereas your kids don't trust
[3:27] Speaker 1: that I know. And so basically, when you read something,
[3:32] Speaker 1: you're more likely to go along with it than when
[3:34] Speaker 1: you hear it.
[3:35] Speaker 2: And I would also suggest if you're reading it, then
[3:37] Speaker 2: you're motivated to take in what's being shared with you.
[3:41] Speaker 1: It's effortful and you're exactly.
[3:44] Speaker 2: We're choosing it.
[3:45] Speaker 1: The third thing that I was going to highlight is
[3:46] Speaker 1: that when you watch something. When you watch something, then
[3:49] Speaker 1: you almost almost as certain to believe it because seeing
[3:51] Speaker 1: is believing, and the way our brains work, when we
[3:54] Speaker 1: see something happen, we are pretty well convinced that it
[3:57] Speaker 1: is true, that it is real. That's why charts and
[3:59] Speaker 1: graphs are so effect By the way, if you want
[4:00] Speaker 1: to be a space of communicator, just throw some charts
[4:03] Speaker 1: and graphs in your presentations and everyone will believe that
[4:05] Speaker 1: you know, what you're talking about is remarkable. And so
[4:07] Speaker 1: basically what happens here If what you see affects your
[4:11] Speaker 1: beliefs much more than what you hear or what you read.
[4:15] Speaker 1: If what you see affects your beliefs, your beliefs affect
[4:18] Speaker 1: your actions. So the more that the behavior is viewed.
[4:22] Speaker 1: The more it is normalized, and the more it is normalized,
[4:25] Speaker 1: the more likely it is that you think, well, if
[4:26] Speaker 1: everyone else is doing it, I might as well do
[4:28] Speaker 1: it as well. So that's how that particular element affects
[4:33] Speaker 1: the probability of a likelihood that your children may end
[4:35] Speaker 1: up gambling because they're watching gambling streams and videos. They're
[4:38] Speaker 1: just seeing it normalized and they think that's what's happening.
[4:41] Speaker 2: What about the other two, Yeah, so.
[4:42] Speaker 1: The other two were loot boxes. For those who are
[4:45] Speaker 1: not familiar with loot boxes because you don't play games,
[4:48] Speaker 1: or your kids don't play games, or you don't think
[4:49] Speaker 1: you kids are playing games at least, a loot box
[4:51] Speaker 1: is like this. It's an in gamer reward, but it
[4:53] Speaker 1: happens randomly. Sometimes you'll pay real money, sometimes you pay
[4:57] Speaker 1: a virtual currency. Sometimes you you might win it, but rarely.
[5:02] Speaker 1: But basically, you've got this opportunity to buy this loot box.
[5:06] Speaker 1: Sometimes it's with points. Right, you've been playing Candy Crush
[5:09] Speaker 1: forever and now there's a loot box and you've got
[5:10] Speaker 1: to have enough stars or enough of whatever so that
[5:13] Speaker 1: you can get the loot box. And you don't know
[5:15] Speaker 1: what you're going to get in the loot box until
[5:16] Speaker 1: you open it. This is literally the same psychological mechanism
[5:19] Speaker 1: as a sorry, I'm pulling the lever a poker machine. Sorry,
[5:23] Speaker 1: you don't pull levers anymore. You push buttons, but you
[5:27] Speaker 1: pull the lever. You push the button, you wait for
[5:28] Speaker 1: the result in your hope.
[5:30] Speaker 2: I don't know about it.
[5:31] Speaker 1: This is why I'm so bad, because I really don't
[5:33] Speaker 1: spending time at casino. Sometimes you get something really big,
[5:36] Speaker 1: sometimes you get nothing, but you get it. You get
[5:38] Speaker 1: these loot boxes, a lot of games like Roadblocks and
[5:41] Speaker 1: in Fortnite, and even you sort of PlayStation games like FIFA,
[5:46] Speaker 1: the soccer game, and then the last one that they
[5:49] Speaker 1: were looking at, as I said, social casino games. So
[5:52] Speaker 1: these are casino style games. Again, forgive my ignorance, but
[5:56] Speaker 1: I don't spend time in casino. But things like the
[5:58] Speaker 1: poker or not the poker, sorry poker, or the slots
[6:02] Speaker 1: I got in the wrong spot the poker, poker or
[6:05] Speaker 1: slots or roulette, and so you're playing for virtual money
[6:07] Speaker 1: instead of real cash. So it's essentially it's role playing gambling.
[6:11] Speaker 1: It's all the mechanics of real gambling. You've got the
[6:13] Speaker 1: same like you said, kind of the flashing lights and
[6:15] Speaker 1: all the sounds and the winds and the losses, but
[6:17] Speaker 1: there's no real money changing hands. So it trains your
[6:20] Speaker 1: brain to believe in and become acquainted with, and familiar
[6:24] Speaker 1: with and enjoy the gambling patterns. It's just that there's
[6:27] Speaker 1: no financial risk. But again it's about normalizing the behavior.
[6:30] Speaker 1: So they're the three things that they were looking.
[6:31] Speaker 2: At, and what did they find.
[6:34] Speaker 1: Really easy to summarize this, seventy five percent of kids
[6:38] Speaker 1: aged ten to seventeen. Three quarters of our tween and
[6:41] Speaker 1: teen children had interacted with gambling like elements in that
[6:46] Speaker 1: twelve month period.
[6:48] Speaker 2: So seventy percent.
[6:49] Speaker 1: Seventy five So it's everywhere, seventy five percent, it's everywhere. Secondly,
[6:54] Speaker 1: and again no surprises here, boys were way more exposed
[6:58] Speaker 1: than girls. It was a like an eighty five versus
[7:02] Speaker 1: fifty five to sixty percent difference.
[7:04] Speaker 2: Well, I'm not surprised by that either. I look at
[7:08] Speaker 2: the way you and I in the past have played
[7:10] Speaker 2: a little candy crush, sagas or whatever they are, whatever
[7:14] Speaker 2: the games we've played, you get really caught up in
[7:18] Speaker 2: the reward system.
[7:19] Speaker 1: I can't put it down.
[7:20] Speaker 2: Whereas I get stuck on a level, and I might
[7:22] Speaker 2: be stuck on that level for weeks because I just
[7:26] Speaker 2: I don't care about the challenges or the.
[7:29] Speaker 1: I'm just you just because you're bored.
[7:31] Speaker 2: Yeah, I'm just playing a kind of a bit of
[7:33] Speaker 2: an outlet, whereas you get learned how the game were
[7:36] Speaker 2: sucked in, and yeah.
[7:39] Speaker 1: Where do I get the prizes? How many stars do
[7:41] Speaker 1: I need for this?
[7:42] Speaker 2: Close my mind? Just how invested you become in something.
[7:46] Speaker 1: And so the rule, the decision we have made is
[7:49] Speaker 1: that we just don't have the games on our phones anymore,
[7:51] Speaker 1: because every time I download the game, you lose me
[7:53] Speaker 1: for three or four weeks, and then I'm like, oh
[7:55] Speaker 1: my goodness, it's happened again. I can't believe that with
[7:58] Speaker 1: everything I know, it's still happened.
[8:00] Speaker 2: Just the way our brains work so differently.
[8:02] Speaker 1: Yeah, let me go on. Sixty percent had gambled for
[8:04] Speaker 1: real money, which is obviously illegal if you're under eighteen.
[8:07] Speaker 1: But we're talking about eleven to seventeen year olds. Ten
[8:10] Speaker 1: to seventeen year olds, so sixty percent of them had
[8:12] Speaker 1: gambled for real money, mostly interestingly in Belgium, at least
[8:16] Speaker 1: using scratch cards, but then betting with friends and sports
[8:19] Speaker 1: and even participating in the lottery. Kids who were exposed
[8:22] Speaker 1: to the gambling like elements in the first year were
[8:25] Speaker 1: significantly more likely to gamble for real money in the
[8:28] Speaker 1: second year. So basically the pathways as follows. Exposure shifts
[8:32] Speaker 1: attitudes about gambling, which leads to an intention to gamble,
[8:36] Speaker 1: which leads to actual gambling. And what's really interesting about
[8:40] Speaker 1: this is that peer pressure was looked at as a
[8:42] Speaker 1: covariate and it just wasn't that important. Attitudes matter way
[8:45] Speaker 1: more than what peers are doing. It's what kids think
[8:50] Speaker 1: about gambling that determines whether the old gamble way more
[8:53] Speaker 1: than what their peers are doing. Interesting, So, if I'm
[8:56] Speaker 1: looking at my friends and I've been raised in a
[8:58] Speaker 1: home where my parents say, gambling for turkeys, this is
[9:00] Speaker 1: not a wise thing to do. Why would you do it?
[9:02] Speaker 1: It's literally the most foolish thing you can do with
[9:04] Speaker 1: your money. And if I've endorsed that, and I've internalized
[9:07] Speaker 1: that and integrated that into my identity, I'm just the
[9:10] Speaker 1: person who doesn't gamble, even with the games flashing up
[9:12] Speaker 1: all this sort of stuff. When my peers are gambling
[9:16] Speaker 1: I'm not going to go, oh, well, peer influence. I
[9:17] Speaker 1: think I should have a flutter. I'm going to look
[9:19] Speaker 1: at my friend and say, what are you doing that for?
[9:20] Speaker 1: That's so dumb. But if I start to engage with
[9:23] Speaker 1: these gambling like elements in my games, then holy how,
[9:26] Speaker 1: I'm in trouble because that's going to start to change
[9:29] Speaker 1: my attitude, which is then going to change my intention,
[9:31] Speaker 1: which is predictive of the likelihood of me doing it.
[9:35] Speaker 2: Okay, so Doctor's Desk is partly about you geeking out,
[9:38] Speaker 2: but it's also about us giving the families and parents
[9:41] Speaker 2: in particular help. How do we help parents navigate this
[9:45] Speaker 2: space with their kids?
[9:47] Speaker 1: Three simple answers Right after the break, stay with us,
[9:57] Speaker 1: We're back. This is the Happy Famili's podcast where you
[9:59] Speaker 1: get real parents every single day. Kylie, let me ask
[10:02] Speaker 1: you a question. What are we supposed to do? Because
[10:04] Speaker 1: I think this is really important. The core message before
[10:07] Speaker 1: we talk about what to do is as follows. We're
[10:09] Speaker 1: not just talking about loop boxes. We're talking about all
[10:11] Speaker 1: of these gambling like elements that are appearing more and
[10:15] Speaker 1: more in our children's ecosystem online and unfortunately, they don't
[10:19] Speaker 1: even have to be online. They can be on TV,
[10:21] Speaker 1: you shop at a sports event. Gambling is everywhere. You
[10:24] Speaker 1: listen to podcasts that there are literally hundreds of millions
[10:27] Speaker 1: of dollars that are being spent every single year in
[10:29] Speaker 1: Australia to get the gambling message out there. These are
[10:33] Speaker 1: morality free, conscience free people. I just I cannot believe
[10:37] Speaker 1: that our government has been so feckless at a political
[10:42] Speaker 1: level that there is not better safeguarding and save a
[10:46] Speaker 1: guardrails around our kids in their gambling. The whole ecosystem
[10:50] Speaker 1: is normalizing it and kids don't see it as gambling.
[10:53] Speaker 1: They see it as part of the game. So what
[10:55] Speaker 1: a parents do A couple of really basic things. First off,
[10:59] Speaker 1: you need to know what you can doing, actually understand
[11:02] Speaker 1: the mechanics, don't just know the game title. How many
[11:05] Speaker 1: parents who are listening to this right now know that
[11:07] Speaker 1: Roadblocks hasipboxes and other gambling like elements. How many parents
[11:11] Speaker 1: listening right now know that Fortnite and FIFA have these
[11:15] Speaker 1: kinds of elements, and the list goes on. I think
[11:18] Speaker 1: that it's worth in your conversations with the kids making
[11:20] Speaker 1: the connection explicit. So literally say to them, this is
[11:23] Speaker 1: how poker machines work. If you're going to let the
[11:27] Speaker 1: kids play games that do have these elements, it's important
[11:30] Speaker 1: that you talk to the kids about not just the elements,
[11:33] Speaker 1: but also talk to them about limits on how they're
[11:36] Speaker 1: going to interact with the game. Certainly, let them know
[11:39] Speaker 1: that under no circumstance are you satisfied for them to
[11:41] Speaker 1: be spending money because this is promoting and enabling gambling.
[11:48] Speaker 1: And just watch what they're watching, like know whether or
[11:50] Speaker 1: not they're watching streams of people playing these games. Have
[11:53] Speaker 1: the conversation. Gambling companies design these to be addictive and
[11:58] Speaker 1: it is working.
[12:00] Speaker 2: I'm going hardcore. Just abolish, abolish.
[12:03] Speaker 1: Them all, delete the apps, throw the games in the bin.
[12:05] Speaker 2: Yep, done it.
[12:07] Speaker 1: Problemly is then the kids go and do it at
[12:08] Speaker 1: their friend's houses. Are the conversations you know this? We
[12:11] Speaker 1: have these conversations every Sunday.
[12:12] Speaker 2: I actually don't have a problem with them going to
[12:14] Speaker 2: their friends and having a game on the computer.
[12:16] Speaker 1: But if they're sitting there watching streams of people gambling,
[12:19] Speaker 1: if they're playing virtual pokeys but for fake money rather
[12:24] Speaker 1: than real money, if they're engaging in casino style games,
[12:28] Speaker 1: are you okay with that? Like you No?
[12:30] Speaker 2: No? Not at all. But I'm just I'm saying I
[12:32] Speaker 2: would much prefer my daughter to go and spend a
[12:35] Speaker 2: couple of hours at a friend's place and play a
[12:37] Speaker 2: video game with her friend, then have it in my
[12:40] Speaker 2: home where she has access to it whenever she wants.
[12:44] Speaker 2: That's what I'm saying.
[12:45] Speaker 1: The conversation still counts. What are they going to do
[12:48] Speaker 1: while they're at that person's house.
[12:50] Speaker 2: You could say that about anything.
[12:52] Speaker 1: That's why parenting matters. That's why we do this podcast,
[12:55] Speaker 1: all right. Bottom line, The gateway to gambling is real,
[12:58] Speaker 1: and often it is through the pathway of gaming. Exposure
[13:02] Speaker 1: to gambling is going to change how you can think
[13:04] Speaker 1: about gambling, and that is going to be the biggest
[13:06] Speaker 1: predictor of whether they do or not. Once they think
[13:08] Speaker 1: that gambling is either fun or normal, or profitable or
[13:11] Speaker 1: an indicator of their skill, their special talent, their ability,
[13:15] Speaker 1: the step to actually doing the real gambling is just
[13:19] Speaker 1: so tiny. It's so easy for them to make that
[13:21] Speaker 1: next step. We can't control the industry. We can control
[13:24] Speaker 1: what happens in our own homes, and Kylie, we can
[13:26] Speaker 1: control the conversation we have with our kids when they're
[13:29] Speaker 1: going to other people's homes well.
[13:31] Speaker 2: Since we try not to helicopter parent in this house,
[13:34] Speaker 2: I think that might be a good place to start.
[13:36] Speaker 1: We will link to the research article in the show
[13:37] Speaker 1: notes for today's episode. The Happy Famili's podcast is produced
[13:40] Speaker 1: by Justin Rulin from Bridge Media and them Habits provides research,
[13:43] Speaker 1: admin and additional support. If you'd like more info to
[13:46] Speaker 1: make your family happier or to keep your kids out
[13:49] Speaker 1: of gambling, you might want to check out my brand
[13:50] Speaker 1: new book. It's called Boys, Raising Strong Young Men from
[13:54] Speaker 1: the Inside Out. You can pre order it now a
[13:56] Speaker 1: book topia dot com dot a U or visit happy
[13:59] Speaker 1: families dot com that I used to join the whitelist.
[14:08] Speaker 1: M hmm.

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