# Game Design

- Institution: Massachusetts Institute of Technology
- Department: Comparative Media Studies/Writing
- Taught by: Philip B. Tan, Jason Begy
- Term: Fall 2010
- Level: Undergraduate
- Language: English
- Subjects: Society and politics, Literature and writing, Art, architecture and design
- Source: [MIT OpenCourseWare](https://ocw.mit.edu/courses/cms-608-game-design-fall-2010/)
- Licence: [CC BY-NC-SA 4.0](https://creativecommons.org/licenses/by-nc-sa/4.0/) (Non-commercial use only.)
- Syllabus: [at the source](https://ocw.mit.edu/courses/cms-608-game-design-fall-2010/pages/syllabus/)
- Who can watch: Teens profiles and older (sources give no ratings; placed by Invisible Network from the source's own words)

This course provides practical instruction in the design and analysis of non-digital games. Students cover the texts, tools, references and historical context to analyze and compare game designs across a variety of genres, including sports, game shows, games of chance, card games, schoolyard games, board games, and role–playing games. In teams, students design, develop, and thoroughly test their original games to understand the interaction and evolution of game rules. Students taking the graduate version complete additional assignments.

## Lectures

1. [Lecture 2: Iterative Design](https://invisiblenetwork.ai/learn/mit/cms-608-game-design-fall-2010/fa520a1cc255) (Video)
2. [Lecture 3: Where Do Game Ideas Come From?](https://invisiblenetwork.ai/learn/mit/cms-608-game-design-fall-2010/d3866180d942) (Video)
3. [Lecture 4: Prototyping](https://invisiblenetwork.ai/learn/mit/cms-608-game-design-fall-2010/424112cd9ae7) (Video)
4. [Lecture 5: Assignment 1 Brainstorming and Team Formation](https://invisiblenetwork.ai/learn/mit/cms-608-game-design-fall-2010/ab177afdb25a) (Video)
5. [Lecture 6: The Social Function of Games](https://invisiblenetwork.ai/learn/mit/cms-608-game-design-fall-2010/dbc9e4f89b5d) (Video)
6. [Lecture 8: Strategy, Skill, and Chance, Part 1](https://invisiblenetwork.ai/learn/mit/cms-608-game-design-fall-2010/3b29ea989335) (Video)
7. [Lecture 9: Strategy, Skill, and Chance, Part 2](https://invisiblenetwork.ai/learn/mit/cms-608-game-design-fall-2010/d347619694b4) (Video)
8. [Lecture 12: Knowing Your Players](https://invisiblenetwork.ai/learn/mit/cms-608-game-design-fall-2010/d16122bac2ae) (Video)
9. [Lecture 18: Puzzles](https://invisiblenetwork.ai/learn/mit/cms-608-game-design-fall-2010/bf0ae630b4e9) (Video)
10. [Lecture 19: Abstraction and Simulation](https://invisiblenetwork.ai/learn/mit/cms-608-game-design-fall-2010/e0ab597cee89) (Video)
11. [Lecture 20: What is Intellectual Property?](https://invisiblenetwork.ai/learn/mit/cms-608-game-design-fall-2010/370437ff291b) (Video)
12. [Lecture 21: Games as Teaching Tools](https://invisiblenetwork.ai/learn/mit/cms-608-game-design-fall-2010/e346e4b97d25) (Video)
13. [Lecture 23: Creating Sequels](https://invisiblenetwork.ai/learn/mit/cms-608-game-design-fall-2010/68b6fdcfa2e9) (Video)
14. [Lecture 25: Fiction and Stories in Games](https://invisiblenetwork.ai/learn/mit/cms-608-game-design-fall-2010/428abb91a688) (Video)
15. [Lecture 27: Games as Art](https://invisiblenetwork.ai/learn/mit/cms-608-game-design-fall-2010/27e2ba94c1c6) (Video)
16. [Lecture 30: Clients for Assignment 3 Visit](https://invisiblenetwork.ai/learn/mit/cms-608-game-design-fall-2010/5c0f3a48b320) (Video)
17. [Lecture 31: Assignment 3 Brainstorming and Team Formation](https://invisiblenetwork.ai/learn/mit/cms-608-game-design-fall-2010/95e327b64671) (Video)
18. [Lecture 32: Live Action Games](https://invisiblenetwork.ai/learn/mit/cms-608-game-design-fall-2010/44bed48be93b) (Video)
19. [Lecture 33: Ethics in Games](https://invisiblenetwork.ai/learn/mit/cms-608-game-design-fall-2010/275c89ddd877) (Video)
